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Ground

Ground Type

Ground-type moves are powerful against Fire, Electric, Poison, Rock, and Steel types.

Ground matchup changes across generations

Ground's type-row answers stayed recognizable while later generations added ways to bypass or restore its immunity.

  1. Generation I: Ground attacks were blocked by Flying and were super effective against Fire, Electric, Poison, Rock, and the original chart's other listed targets.
  2. Generation II: Steel was added as a type that Ground attacks hit super effectively, giving Ground a new high-value target.
  3. Generation III: Levitate introduced an ability-based Ground immunity that is separate from the Flying type.
  4. Generation IV: Magnet Rise allowed a non-Flying Pokémon to become immune to Ground temporarily, while the physical/special split changed how Ground moves were assigned.
  5. Generation V onward: items, moves, and abilities continued to create grounded and ungrounded states without changing the base Ground row.

That history explains why a Ground calculation needs the type chart plus the active ability, item, or field state.

Offensive Matchups

When using Ground-type moves:

Super Effective Against (2×):

Not Very Effective Against (0.5×):

No Effect Against (0×):

Defensive Matchups

When defending as a Ground-type:

Weak To (2× damage):

Resists (0.5× damage):

Immune To (0× damage):

Strategy Tips

Offensive Strategy

Use Ground-type moves against Fire, Electric, Poison types for maximum damage. Avoid using against Flying types as they are immune.

Defensive Strategy

Be cautious of Water, Grass, Ice type moves. Switch in against Poison, Rock type moves to take reduced damage.

Ground Type Editorial Analysis

Offensive chart index

1

A site-created comparison index: super-effective targets − resisted targets − 2 × immune targets. It is not an in-game stat or an official ranking.

Defensive chart index

2

A site-created comparison index: 2 × weaknesses − resistances − 2 × immunities. noticeable defensive burden describes this formula only; it is not an in-game stat or an official ranking.

Role Fit

Ground is one of the best offensive types because it hits Fire, Electric, Poison, Rock, and Steel while also blocking Electric defensively.

Original TypeMatchup judgment

Use Ground to punish teams that lean on Steel or Electric safety. Its defensive value is real, but Water, Grass, and Ice weaknesses mean it needs careful partner support.

Team partners and coverage

Water and Grass teammates can absorb Water or Ground-adjacent pressure, while Fire and Steel partners help cover Ice and Grass depending on secondary typing.

Data check: Ground attacks are resisted or blocked by Grass, Bug, Flying. Candidate partner attack types that pressure at least one of those answers include Fire, Electric, Ice, Poison, Flying, Bug.

Best use case

Ground excels as an Electric stop, Steel breaker, and coverage move on teams that need reliable progress against defensive cores.

On defense, Ground is threatened by Water, Grass, Ice. Teammate types that can resist or blank at least one of those threats include Fire, Water, Grass, Ice, Poison, Flying.

Important exception

Flying immunity can waste Ground attacks entirely. In Flying-heavy or Levitate-heavy formats, Ground needs Rock, Ice, Electric, or status support to keep opponents honest.

Frequently Asked Questions

What is Ground type strong against?

Ground type moves are super effective (2× damage) against Fire, Electric, Poison, Rock, Steel types.

What is Ground type weak against?

Ground type is weak to (takes 2× damage from) Water, Grass, Ice type moves.

What types resist Ground?

Grass, Bug types resist Ground type moves (take 0.5× damage).

What does Ground type resist?

Ground type resists (takes 0.5× damage from) Poison, Rock type moves.

Immunities

Ground type is immune to Electric type moves. Ground type moves have no effect on Flying types.

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