Ground Type Editorial Analysis
Coverage Score
1
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
2
noticeable defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Ground is one of the best offensive types because it hits Fire, Electric, Poison, Rock, and Steel while also blocking Electric defensively.
Original TypeMatchup judgment
Use Ground to punish teams that lean on Steel or Electric safety. Its defensive value is real, but Water, Grass, and Ice weaknesses mean it needs careful partner support.
Team partners and coverage
Water and Grass teammates can absorb Water or Ground-adjacent pressure, while Fire and Steel partners help cover Ice and Grass depending on secondary typing.
Data check: Ground attacks are resisted or blocked by Grass, Bug, Flying. Candidate partner attack types that pressure at least one of those answers include Fire, Electric, Ice, Poison, Flying, Bug.
Best use case
Ground excels as an Electric stop, Steel breaker, and coverage move on teams that need reliable progress against defensive cores.
On defense, Ground is threatened by Water, Grass, Ice. Teammate types that can resist or blank at least one of those threats include Fire, Water, Grass, Ice, Poison, Flying.
Important exception
Flying immunity can waste Ground attacks entirely. In Flying-heavy or Levitate-heavy formats, Ground needs Rock, Ice, Electric, or status support to keep opponents honest.