Ground/Flying Type

GroundFlying

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ice
2× weak to Water

✓ Main Resistances:

½× resists Fighting, Poison, Bug

Ground/Flying strategy: double immunity with a major Ice emergency

Ground/Flying and Flying/Ground are the same defensive pairing; this page uses ground-flying as the canonical URL. Ground/Flying is a high-value pivot typing because it blocks both Electric and Ground attacks while resisting Fighting, Poison, and Bug. Representative Pokémon include Gligar, Gliscor, Landorus, Landorus-Therian. The standard type chart gives this combination 4× weak to Ice and 2× weak to Water. It is immune to Electric, Ground. Its main defensive value comes from no ¼× resistance; ½× resists Fighting, Poison, Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets, while Flying STAB pressures Grass, Fighting, and Bug targets. Ice is the main defensive alarm and Water is the other direct weakness, so the user needs to avoid careless entries into common coverage. Flying and Levitate targets can avoid Ground attacks, which makes Rock, Flying, or utility coverage important.

Counterplay and defensive risks

To counter Ground/Flying, start with the chart pressure: Ice, Water. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ground/Flying needs a strong Ice plan and a Water answer. Steel, Fire, Water, or bulky Grass partners can help, while this typing repays them by blanking Electric and Ground attacks. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ground/Dragon guide, and Flying/Steel guide.

Frequently asked questions

What is Ground/Flying weak to?

Ground/Flying is 4× weak to Ice and 2× weak to Water under the standard type chart.

Is Flying/Ground a different type combination?

No. Flying/Ground and Ground/Flying use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ground/Flying immune to?

It is immune to Electric, Ground.

TypeMatchup Original Analysis

Coverage Value

3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

Protect the Ice 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Ground/Flying should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Ground, Fighting, Poison, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Water, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Water for Ice, Water; Fire for Ice; Grass for Water; Ice for Ice; Dragon for Water. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Water problem.

Defensive Type Matchups

Quadruple Weak (4×)

Weak (2×)

Resistant (½×)

Immune (0×)

Show Normal Effectiveness Types (11)