Psychic Type Editorial Analysis
Coverage Score
-2
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
4
noticeable defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Psychic pressures Fighting and Poison while resisting those same two attack types defensively.
Original TypeMatchup judgment
Use Psychic when Fighting control matters or when a special attacker needs a clean way to punish Poison. It needs protection from Bug, Ghost, and Dark pressure.
Team partners and coverage
Fairy and Fighting partners pressure Dark, Normal or Dark partners can manage Ghost, and Steel partners absorb Bug and many neutral hits.
Data check: Psychic attacks are resisted or blocked by Psychic, Steel, Dark. Candidate partner attack types that pressure at least one of those answers include Fire, Fighting, Ground, Bug, Ghost, Dark.
Best use case
Psychic is useful on offensive teams that want to punish Fighting cores and on balance teams that need a Poison answer without relying on Ground.
On defense, Psychic is threatened by Bug, Ghost, Dark. Teammate types that can resist or blank at least one of those threats include Normal, Fire, Fighting, Poison, Flying, Ghost.
Important exception
Dark immunity blocks Psychic attacks completely, so Psychic attackers need coverage, prediction, or a teammate ready to punish the obvious Dark switch.