Fire/Psychic Type

FirePsychic

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Ground, Rock, Ghost, Dark

✓ Main Resistances:

½× resists Fire, Grass, Ice, Fighting, Psychic, Steel, Fairy

Fire/Psychic strategy: special pressure with five 2× weaknesses

Fire/Psychic and Psychic/Fire are the same defensive pairing; this page uses fire-psychic as the canonical URL. Fire/Psychic threatens Steel, Grass, Ice, Bug, Fighting, and Poison targets while resisting Fire, Grass, Ice, Fighting, Psychic, Steel, and Fairy. Representative Pokémon include Victini, Delphox, Armarouge, Zen Mode Darmanitan. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Ground, Rock, Ghost, Dark. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Grass, Ice, Fighting, Psychic, Steel, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Psychic STAB pressures Fighting and Poison targets. Water, Ground, Rock, Ghost, and Dark all hit for 2×. The typing rewards speed, setup, or pivot support because several common coverage lanes can punish careless entries.

Counterplay and defensive risks

To counter Fire/Psychic, start with the chart pressure: Water, Ground, Rock, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Psychic needs Water, Ground, Rock, Ghost, and Dark answers. Grass, Flying, Fairy, Dark, and Water partners can cover those lanes while Fire/Psychic pressures Steel and Fighting structures. Use the Team Calculator to check whether the rest of the six stacks the same Water, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Dragon/Fire guide, and Psychic/Steel guide.

Frequently asked questions

What is Fire/Psychic weak to?

Fire/Psychic is no 4× weakness and 2× weak to Water, Ground, Rock, Ghost, Dark under the standard type chart.

Is Psychic/Fire a different type combination?

No. Psychic/Fire and Fire/Psychic use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Psychic immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Water, Ground, Rock pressure can still force predictable switches.

How to interpret this pairing

Fire/Psychic should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Fire, Grass, Ice, Fighting, Psychic, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Ground, Rock, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Ground; Fighting for Rock, Dark; Dark for Ghost, Dark; Normal for Ghost; Water for Water. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Ground problem.

Defensive Type Matchups

Show Normal Effectiveness Types (6)