Rock Type Editorial Analysis
Coverage Score
1
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
6
high defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Rock is a strong anti-Flying and anti-Fire type with super-effective hits into Fire, Ice, Flying, and Bug.
Original TypeMatchup judgment
Use Rock to punish airborne and Fire-heavy teams, but respect its defensive burden: Water, Grass, Fighting, Ground, and Steel all hit it super effectively.
Team partners and coverage
Grass and Water partners handle Water/Ground pressure, Flying or Psychic partners help against Fighting, and Steel teammates can share hazard pressure carefully.
Data check: Rock attacks are resisted or blocked by Fighting, Ground, Steel. Candidate partner attack types that pressure at least one of those answers include Fire, Water, Grass, Ice, Fighting, Ground.
Best use case
Rock is excellent as coverage, hazard chip, and revenge pressure against Flying or Fire threats that otherwise switch too freely.
On defense, Rock is threatened by Water, Grass, Fighting, Ground, Steel. Teammate types that can resist or blank at least one of those threats include Fire, Water, Electric, Grass, Poison, Flying.
Important exception
Rock Pokémon often need speed control or bulk support because missing a key Rock attack or entering into the wrong coverage move can cost the whole exchange.