Ice/Rock Type

IceRock

Quick Summary

⚠️ Main Weaknesses:

4× weak to Fighting, Steel
2× weak to Water, Grass, Ground, Rock

✓ Main Resistances:

½× resists Normal, Ice, Poison, Flying

Ice/Rock strategy: two 4× weaknesses and strong offensive reach

Ice/Rock and Rock/Ice are the same defensive pairing; this page uses ice-rock as the canonical URL. Ice/Rock is an offense-first pairing that pressures Dragon, Flying, Grass, Ground, Fire, Ice, and Bug targets. Representative Pokémon include Amaura, Aurorus, Hisuian Avalugg. The standard type chart gives this combination 4× weak to Fighting, Steel and 2× weak to Water, Grass, Ground, Rock. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Normal, Ice, Poison, Flying, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB threatens Dragon, Flying, Grass, and Ground targets, while Rock STAB pressures Flying, Fire, Ice, and Bug targets. Fighting and Steel both hit for 4×, while Water, Grass, Ground, and Rock hit for 2×. The typing needs careful entry support because common priority and coverage can punish it hard.

Counterplay and defensive risks

To counter Ice/Rock, start with the chart pressure: Fighting, Steel, Water, Grass, Ground, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Rock needs Fighting and Steel answers before anything else, plus Water, Grass, Ground, and Rock support. Ghost, Flying, Water, Steel, and Fighting-resistant partners can help create safer attack windows. Use the Team Calculator to check whether the rest of the six stacks the same Fighting, Steel problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Psychic/Rock guide, and Dragon/Ice guide.

Frequently asked questions

What is Ice/Rock weak to?

Ice/Rock is 4× weak to Fighting, Steel and 2× weak to Water, Grass, Ground, Rock under the standard type chart.

Is Rock/Ice a different type combination?

No. Rock/Ice and Ice/Rock use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Rock immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-12

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

Protect the Fighting, Steel 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Ice/Rock should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Ice, Poison, Flying, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFighting, Steel, Water, Grass, Ground, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Grass, Ground; Flying for Fighting, Grass, Ground; Bug for Fighting, Grass, Ground; Steel for Steel, Grass, Rock; Fire for Steel, Grass. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fighting, Steel problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Show Normal Effectiveness Types (8)