Grass Type Editorial Analysis
Coverage Score
-4
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
6
high defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Grass is a specialist type: excellent into Water, Ground, and Rock, but exposed to Fire, Ice, Poison, Flying, and Bug.
Original TypeMatchup judgment
Use Grass for targeted answers, not blanket safety. It is valuable when your team needs to punish Water/Ground cores, resist Electric and Ground, or check bulky Water Pokémon.
Team partners and coverage
Fire, Steel, and Poison teammates can cover several Grass weaknesses, while Water partners help against Fire and Ice depending on the matchup.
Data check: Grass attacks are resisted or blocked by Fire, Grass, Poison, Flying, Bug, Dragon, Steel. Candidate partner attack types that pressure at least one of those answers include Fire, Water, Electric, Ice, Fighting, Poison.
Best use case
Grass shines in formats where Water and Ground are common enough that resisting them creates repeated switch-in value.
On defense, Grass is threatened by Fire, Ice, Poison, Flying, Bug. Teammate types that can resist or blank at least one of those threats include Fire, Water, Electric, Ice, Fighting, Poison.
Important exception
Grass attackers are resisted by seven types, so they need secondary STAB, status, recovery, or utility to avoid becoming passive after the first obvious matchup.