Grass/Fairy Type

GrassFairy

Quick Summary

⚠️ Main Weaknesses:

4× weak to Poison
2× weak to Fire, Ice, Flying, Steel

✓ Main Resistances:

½× resists Water, Electric, Grass, Fighting, Ground, Dark

Grass/Fairy strategy: Dragon immunity with a severe Poison warning

Grass/Fairy and Fairy/Grass are the same defensive pairing; this page uses grass-fairy as the canonical URL. Grass/Fairy is a utility-friendly pairing that can check Water, Ground, Dragon, Dark, and Fighting pressure while threatening common defensive pivots. Representative Pokémon include Cottonee, Whimsicott, Morelull, Shiinotic, Tapu Bulu. The standard type chart gives this combination 4× weak to Poison and 2× weak to Fire, Ice, Flying, Steel. It is immune to Dragon. Its main defensive value comes from no ¼× resistance; ½× resists Water, Electric, Grass, Fighting, Ground, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Grass STAB pressures Water, Ground, and Rock targets, while Fairy STAB threatens Dragon, Dark, and Fighting targets. Poison is the emergency matchup because both types are weak to it, and Steel also resists both STAB options while striking back. The pairing works best when it uses status, terrain, recovery, or pivot support to create progress instead of trying to brute-force every answer.

Counterplay and defensive risks

To counter Grass/Fairy, start with the chart pressure: Poison, Fire, Ice, Flying, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Grass/Fairy needs a strong Poison and Steel plan before it can use its Dragon immunity comfortably. Steel, Ground, Fire, and Psychic partners can cover those lanes, while Grass/Fairy repays them by handling Water, Ground, Dragon, Dark, and Fighting pressure. Use the Team Calculator to check whether the rest of the six stacks the same Poison, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Steel/Fairy guide, and Grass/Poison guide.

Frequently asked questions

What is Grass/Fairy weak to?

Grass/Fairy is 4× weak to Poison and 2× weak to Fire, Ice, Flying, Steel under the standard type chart.

Is Fairy/Grass a different type combination?

No. Fairy/Grass and Grass/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Grass/Fairy immune to?

It is immune to Dragon.

TypeMatchup Original Analysis

Coverage Value

-3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Poison 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Grass/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Dragon, Water, Electric, Grass, Fighting, Ground, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upPoison, Fire, Ice, Flying, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Poison, Ice, Flying, Steel; Fire for Fire, Ice, Steel; Water for Fire, Ice, Steel; Rock for Poison, Fire, Flying; Electric for Flying, Steel. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Poison, Fire problem.

Defensive Type Matchups

Quadruple Weak ()

Immune ()

Show Normal Effectiveness Types (6)