Ghost Type Editorial Analysis
Coverage Score
-1
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
-2
balanced defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Ghost combines rare immunities to Normal and Fighting with offensive pressure into Psychic and Ghost.
Original TypeMatchup judgment
Use Ghost when denying Normal/Fighting attacks creates free turns or when the team needs spinblocking-style and Psychic-punishing utility. Its mirror weakness means speed and matchup control matter.
Team partners and coverage
Dark-resistant partners such as Fighting, Fairy, or some Steel combinations help absorb Dark pressure, while Normal teammates can switch into opposing Ghost attacks under standard rules.
Data check: Ghost attacks are resisted or blocked by Dark, Normal. Candidate partner attack types that pressure at least one of those answers include Fighting, Bug, Fairy.
Best use case
Ghost is valuable on offensive pivots, utility disruptors, and teams that want safe entries against Fighting-locked attacks.
On defense, Ghost is threatened by Ghost, Dark. Teammate types that can resist or blank at least one of those threats include Normal, Fighting, Dark, Fairy.
Important exception
Dark is the main practical obstacle: it resists Ghost and hits Ghost super effectively, so Ghost attackers need Fairy, Fighting, Bug, or strong neutral backup.