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Ghost

Ghost Type

Ghost-type moves are powerful against Psychic and other Ghost types, with immunity to Normal and Fighting.

Ghost type in battle

Direct answer: Ghost-type moves are super effective (2×) against Psychic and Ghost, and do nothing (0×) to Normal. A Ghost Pokémon is weak (2×) to Ghost and Dark, and is immune (0×) to both Normal and Fighting.

Scenario 1 — switching into a Normal or Fighting move

You bring in Gengar as the opponent clicks Fake Out, Rapid Spin, or Close Combat. None of those connect: Ghost is immune to both Normal and Fighting. That free turn is why Ghost is such a good defensive pivot — but only against those two categories, not against everything.

Scenario 2 — Ghost versus Ghost

Your Ghost faces a Ghost (think Gengar into Dragapult). Ghost is weak to Ghost, and Ghost moves are super effective against Ghost — so it cuts both ways at 2×. Players often assume "same type = neutral" and lose a Pokémon they thought was safe.

Scenario 3 — a Dark attacker shows up

Dark moves hit Ghost for 2×. If you cannot switch to something that blanks Dark (a Fighting-immune or Dark-resistant partner), the Ghost gets worn down fast. Terastallizing to a type that drops the Dark weakness is the common fix.

What Ghost players most often get wrong

  • Ghost is immune to BOTH Normal and Fighting. Most people remember one and forget the other. Both Normal and Fighting moves do 0× to every Ghost Pokémon, and Ghost moves in turn do 0× to Normal.
  • Ghost is weak to Ghost. The "same type feels neutral" trap again — Ghost takes 2× from Ghost moves, exactly like it does from Dark.
  • Poison attacks do not affect Steel. That is the chart’s 0× interaction; Rock and Ghost instead take 0.5× damage from Poison moves. These are different outcomes, so check the target type before treating a resisted hit as an immunity.

Three real dual-type checks

Pokémon and target moveCalculationFinal result
Gengar (Ghost/Poison) vs Ground1× × 2×2×
Gengar (Ghost/Poison) vs Psychic1× × 2×2×
Aegislash (Ghost/Steel) vs Fighting0× × 2×0×

These examples show why the Ghost row alone is not enough: the second type can turn a neutral matchup into a weakness or preserve an immunity when the other type is weak.

Offensive Matchups

When using Ghost-type moves:

Super Effective Against (2×):

Not Very Effective Against (0.5×):

No Effect Against (0×):

Defensive Matchups

When defending as a Ghost-type:

Weak To (2× damage):

Resists (0.5× damage):

Immune To (0× damage):

Strategy Tips

Offensive Strategy

Use Ghost-type moves against Psychic, Ghost types for maximum damage. Avoid using against Normal types as they are immune.

Defensive Strategy

Be cautious of Ghost, Dark type moves. Switch in against Poison, Bug type moves to take reduced damage.

Ghost Type Editorial Analysis

Offensive chart index

-1

A site-created comparison index: super-effective targets − resisted targets − 2 × immune targets. It is not an in-game stat or an official ranking.

Defensive chart index

-2

A site-created comparison index: 2 × weaknesses − resistances − 2 × immunities. balanced defensive burden describes this formula only; it is not an in-game stat or an official ranking.

Role Fit

Ghost combines rare immunities to Normal and Fighting with offensive pressure into Psychic and Ghost.

Original TypeMatchup judgment

Use Ghost when denying Normal/Fighting attacks creates free turns or when the team needs spinblocking-style and Psychic-punishing utility. Its mirror weakness means speed and matchup control matter.

Team partners and coverage

Dark-resistant partners such as Fighting, Fairy, or some Steel combinations help absorb Dark pressure, while Normal teammates can switch into opposing Ghost attacks under standard rules.

Data check: Ghost attacks are resisted or blocked by Dark, Normal. Candidate partner attack types that pressure at least one of those answers include Fighting, Bug, Fairy.

Best use case

Ghost is valuable on offensive pivots, utility disruptors, and teams that want safe entries against Fighting-locked attacks.

On defense, Ghost is threatened by Ghost, Dark. Teammate types that can resist or blank at least one of those threats include Normal, Fighting, Dark, Fairy.

Important exception

Dark is the main practical obstacle: it resists Ghost and hits Ghost super effectively, so Ghost attackers need Fairy, Fighting, Bug, or strong neutral backup.

Frequently Asked Questions

What is Ghost type strong against?

Ghost type moves are super effective (2× damage) against Psychic, Ghost types.

What is Ghost type weak against?

Ghost type is weak to (takes 2× damage from) Ghost, Dark type moves.

What types resist Ghost?

Dark types resist Ghost type moves (take 0.5× damage).

What does Ghost type resist?

Ghost type resists (takes 0.5× damage from) Poison, Bug type moves.

Immunities

Ghost type is immune to Normal, Fighting type moves. Ghost type moves have no effect on Normal types.

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