Fighting/Ghost strategy: two immunities with four 2× weaknesses
Fighting/Ghost and Ghost/Fighting are the same defensive pairing; this page uses fighting-ghost as the canonical URL. Fighting/Ghost is an aggressive pairing that blocks Normal and Fighting while threatening Normal, Steel, Rock, Dark, Ghost, and Psychic targets. Representative Pokémon include Marshadow, Annihilape. The standard type chart gives this combination no 4× weakness and 2× weak to Flying, Psychic, Ghost, Fairy. It is immune to Normal, Fighting. Its main defensive value comes from ¼× resists Bug; ½× resists Poison, Rock, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Fighting STAB breaks Normal, Ice, Rock, Dark, and Steel targets, while Ghost STAB pressures Ghost and Psychic targets. Flying, Psychic, Ghost, and Fairy all hit for 2×, so the typing needs support against common revenge-kill lanes. Its STAB pairing is difficult to wall but not difficult to pressure defensively.
Counterplay and defensive risks
To counter Fighting/Ghost, start with the chart pressure: Flying, Psychic, Ghost, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Fighting/Ghost wants Flying, Psychic, Ghost, and Fairy answers. Steel, Dark, Fairy, Electric, and Normal partners can cover those lanes while Fighting/Ghost provides Normal and Fighting immunities. Use the Team Calculator to check whether the rest of the six stacks the same Flying, Psychic problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Fighting/Dark guide, and Ghost/Dark guide.
Frequently asked questions
What is Fighting/Ghost weak to?
Fighting/Ghost is no 4× weakness and 2× weak to Flying, Psychic, Ghost, Fairy under the standard type chart.
Is Ghost/Fighting a different type combination?
No. Ghost/Fighting and Fighting/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Fighting/Ghost immune to?
It is immune to Normal, Fighting.