← Back to All Types
Fighting

Fighting Type

Fighting-type moves are super effective against Normal, Ice, Rock, Dark, and Steel types.

Offensive Matchups

When using Fighting-type moves:

Super Effective Against (2×):

Not Very Effective Against (0.5×):

No Effect Against (0×):

Defensive Matchups

When defending as a Fighting-type:

Weak To (2× damage):

Resists (0.5× damage):

Strategy Tips

Offensive Strategy

Use Fighting-type moves against Normal, Ice, Rock types for maximum damage. Avoid using against Ghost types as they are immune.

Defensive Strategy

Be cautious of Flying, Psychic, Fairy type moves. Switch in against Bug, Rock, Dark type moves to take reduced damage.

Fighting Type Editorial Analysis

Coverage Score

-2

TypeMatchup score: super-effective targets minus resisted and immune targets.

Defensive Burden

3

noticeable defensive burden based on weaknesses, resistances, and immunities.

Role Fit

Fighting is a high-value breaker type with super-effective coverage into Normal, Ice, Rock, Dark, and Steel.

Original TypeMatchup judgment

Use Fighting when the team needs to crack bulky Steel, Rock, or Dark structures. It is less reliable as a blind attack because Flying, Psychic, Bug, Poison, and Fairy can all resist it, while Ghost is immune.

Team partners and coverage

Steel partners help against Fairy and Flying, Dark partners pressure Psychic and Ghost, and Poison or Fire coverage can discourage Fairy switch-ins.

Data check: Fighting attacks are resisted or blocked by Poison, Flying, Psychic, Bug, Fairy, Ghost. Candidate partner attack types that pressure at least one of those answers include Fire, Electric, Ice, Poison, Ground, Flying.

Best use case

Fighting is excellent on wallbreakers, revenge killers, and coverage moves that stop Normal or Steel targets from sitting on the field.

On defense, Fighting is threatened by Flying, Psychic, Fairy. Teammate types that can resist or blank at least one of those threats include Fire, Electric, Poison, Psychic, Rock, Dark.

Important exception

Ghost immunity is the big trap. In formats with common Ghost pivots, Fighting pressure needs Knock Off, Dark coverage, prediction, or a partner that punishes the Ghost entry.

Frequently Asked Questions

What is Fighting type strong against?

Fighting type moves are super effective (2× damage) against Normal, Ice, Rock, Dark, Steel types.

What is Fighting type weak against?

Fighting type is weak to (takes 2× damage from) Flying, Psychic, Fairy type moves.

What types resist Fighting?

Poison, Flying, Psychic, Bug, Fairy types resist Fighting type moves (take 0.5× damage).

What does Fighting type resist?

Fighting type resists (takes 0.5× damage from) Bug, Rock, Dark type moves.

Immunities

Fighting type moves have no effect on Ghost types.

Explore More