Fire Type Editorial Analysis
Coverage Score
0
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
0
balanced defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Fire is an anti-Steel and anti-Grass pressure type with unusually useful resistances into Ice, Bug, Steel, Fire, Grass, and Fairy.
Original TypeMatchup judgment
Fire should usually be treated as a momentum type: it threatens common defensive materials, but its Water, Ground, and Rock weaknesses make careless switching expensive.
Team partners and coverage
Grass and Water teammates help absorb Water and Ground pressure, while Flying or Levitate users can protect Fire from Ground moves. Hazard removal matters for Fire Pokémon that also carry Flying, Bug, or Ice weaknesses.
Data check: Fire attacks are resisted or blocked by Fire, Water, Rock, Dragon. Candidate partner attack types that pressure at least one of those answers include Water, Electric, Grass, Ice, Fighting, Ground.
Best use case
Fire performs best when it can enter after a resisted hit, force a Steel or Grass target out, and either attack immediately or pivot into the opponent’s Fire answer.
On defense, Fire is threatened by Water, Ground, Rock. Teammate types that can resist or blank at least one of those threats include Water, Grass, Fighting, Ground, Flying, Bug.
Important exception
Rain, bulky Water cores, and Rock-heavy teams can make Fire feel weaker than the chart suggests, so confirm weather, hazards, and secondary typing before committing.