Fire/Fighting strategy: starter-style offense with four clear answers
Fire/Fighting and Fighting/Fire are the same defensive pairing; this page uses fire-fighting as the canonical URL. Fire/Fighting is an aggressive wallbreaking combination associated with several starters and fast pressure roles. Representative Pokémon include Blaziken, Infernape, Emboar, Pignite, Combusken. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Ground, Flying, Psychic. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Bug; ½× resists Fire, Grass, Ice, Dark, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Fighting STAB breaks Normal, Rock, Steel, Ice, and Dark targets. Together they punish many defensive cores, especially Steel-heavy teams. Water, Ground, Flying, and Psychic pressure keeps the typing honest, so its best users usually rely on Speed, setup, priority, or pivot support rather than raw defensive safety.
Counterplay and defensive risks
To counter Fire/Fighting, start with the chart pressure: Water, Ground, Flying, Psychic. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Fire/Fighting needs dependable Water, Ground, Flying, and Psychic answers. Grass, Water, Dark, Flying, or Steel teammates can cover different parts of that spread, and hazard support helps turn forced switches into real progress. Use the Team Calculator to check whether the rest of the six stacks the same Water, Ground problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Fire/Flying guide, and Steel/Fairy guide.
Frequently asked questions
What is Fire/Fighting weak to?
Fire/Fighting is no 4× weakness and 2× weak to Water, Ground, Flying, Psychic under the standard type chart.
Is Fighting/Fire a different type combination?
No. Fighting/Fire and Fire/Fighting use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Fire/Fighting immune to?
It has no type immunity under the standard chart.