Water Type Editorial Analysis
Coverage Score
0
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
0
balanced defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Water is one of the most stable defensive types because it has only Electric and Grass weaknesses while resisting Fire, Water, Ice, and Steel.
Original TypeMatchup judgment
Use Water as a glue type when a team needs fewer emergency weaknesses. Its offensive coverage against Fire, Ground, and Rock also punishes many Pokémon that try to pressure Steel or Fire partners.
Team partners and coverage
Ground partners block Electric attacks, Grass-resistant partners cover Grass pressure, and Steel or Fire teammates can absorb the Ice and Fairy attacks often aimed elsewhere.
Data check: Water attacks are resisted or blocked by Water, Grass, Dragon. Candidate partner attack types that pressure at least one of those answers include Fire, Electric, Grass, Ice, Poison, Flying.
Best use case
Water is especially valuable on balanced teams, raid planning, and bulky pivots where repeated neutral or resisted entries matter more than a single knockout.
On defense, Water is threatened by Electric, Grass. Teammate types that can resist or blank at least one of those threats include Fire, Electric, Grass, Poison, Ground, Flying.
Important exception
Do not assume every Water Pokémon is defensively safe; secondary typings can add 4× Grass or Electric weaknesses, and freeze-dry-style effects can change expected answers in specific games.