TypeMatchup Original Analysis
Coverage Value
-5
Internal score from immunities, resistances, weaknesses, and 4× pressure.
Profile
high-maintenance defensive profile
Main Planning Risk
No 4× weakness, but repeated Electric, Grass, Fighting pressure can still force predictable switches.
How to interpret this pairing
Water/Ice should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ice, Water, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upElectric, Grass, Fighting, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.
Team-building partners
Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Electric, Grass; Poison for Grass, Fighting; Ground for Electric, Rock; Flying for Grass, Fighting; Bug for Grass, Fighting. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.
When this combination is worth using
Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Electric, Grass problem.