Electric Type Editorial Analysis
Coverage Score
-3
TypeMatchup score: super-effective targets minus resisted and immune targets.
Defensive Burden
-1
balanced defensive burden based on weaknesses, resistances, and immunities.
Role Fit
Electric has one of the cleanest defensive profiles in the chart: a single Ground weakness and useful pressure into Water and Flying.
Original TypeMatchup judgment
Electric is best when the team can deliberately manage Ground. If Ground is covered, Electric becomes a strong tempo type because it threatens common pivots and often forces predictable switches.
Team partners and coverage
Flying, Grass, and Water teammates help handle Ground matchups in different ways. Ice or Grass coverage can punish Ground switch-ins if the attacker has the move slot.
Data check: Electric attacks are resisted or blocked by Electric, Grass, Dragon, Ground. Candidate partner attack types that pressure at least one of those answers include Fire, Water, Grass, Ice, Poison, Ground.
Best use case
Electric works well as speed control, pivot pressure, and anti-Water insurance, especially when Volt Switch-style play is available in the format.
On defense, Electric is threatened by Ground. Teammate types that can resist or blank at least one of those threats include Grass, Flying, Bug.
Important exception
Ground immunity completely blanks Electric attacks in the standard chart, so never rely on Electric STAB alone unless you already know the opponent lacks a Ground answer.