Electric/Psychic Type

ElectricPsychic

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Bug, Ghost, Dark

✓ Main Resistances:

½× resists Electric, Fighting, Flying, Psychic, Steel

Electric/Psychic strategy: special pressure with four 2× weaknesses

Electric/Psychic and Psychic/Electric are the same defensive pairing; this page uses electric-psychic as the canonical URL. Electric/Psychic threatens Water, Flying, Fighting, and Poison targets while resisting Electric, Fighting, Flying, Psychic, and Steel attacks. Representative Pokémon include Alolan Raichu. The standard type chart gives this combination no 4× weakness and 2× weak to Ground, Bug, Ghost, Dark. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Electric, Fighting, Flying, Psychic, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Psychic STAB pressures Fighting and Poison targets. Ground, Bug, Ghost, and Dark all hit for 2×. The typing needs support against Ground and Dark answers before it can use its speed or special pressure safely.

Counterplay and defensive risks

To counter Electric/Psychic, start with the chart pressure: Ground, Bug, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Psychic wants Ground, Bug, Ghost, and Dark answers. Flying, Fairy, Dark, and Steel partners can cover those lanes while Electric/Psychic pressures Water and Fighting cores. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Bug problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Electric/Fighting guide, and Psychic/Bug guide.

Frequently asked questions

What is Electric/Psychic weak to?

Electric/Psychic is no 4× weakness and 2× weak to Ground, Bug, Ghost, Dark under the standard type chart.

Is Psychic/Electric a different type combination?

No. Psychic/Electric and Electric/Psychic use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Psychic immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Ground, Bug, Ghost pressure can still force predictable switches.

How to interpret this pairing

Electric/Psychic should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Fighting, Flying, Psychic, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Bug, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fighting for Bug, Dark; Flying for Ground, Bug; Dark for Ghost, Dark; Fairy for Bug, Dark; Normal for Ghost. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Bug problem.

Defensive Type Matchups

Show Normal Effectiveness Types (9)