Electric/Fighting Type

ElectricFighting

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Psychic, Fairy

✓ Main Resistances:

½× resists Electric, Bug, Rock, Dark, Steel

Electric/Fighting strategy: physical pressure with three direct weaknesses

Electric/Fighting and Fighting/Electric are the same defensive pairing; this page uses electric-fighting as the canonical URL. Electric/Fighting pressures Water, Flying, Normal, Rock, Dark, Ice, and Steel targets with a compact but active offensive profile. Representative Pokémon include Pawmo, Pawmot, Iron Hands. The standard type chart gives this combination no 4× weakness and 2× weak to Ground, Psychic, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Electric, Bug, Rock, Dark, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Fighting STAB breaks Normal, Ice, Rock, Dark, and Steel targets. Ground, Psychic, and Fairy are the chart weaknesses, and there is no 4× weakness. The typing works best when it can use bulk, priority, or pivot support to choose favorable trades.

Counterplay and defensive risks

To counter Electric/Fighting, start with the chart pressure: Ground, Psychic, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Fighting wants Ground, Psychic, and Fairy answers. Flying, Steel, Dark, Poison, and Ground-immune partners can cover those lanes while Electric/Fighting pressures bulky Water and Steel cores. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Psychic problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fighting/Steel guide, and Electric/Fairy guide.

Frequently asked questions

What is Electric/Fighting weak to?

Electric/Fighting is no 4× weakness and 2× weak to Ground, Psychic, Fairy under the standard type chart.

Is Fighting/Electric a different type combination?

No. Fighting/Electric and Electric/Fighting use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Fighting immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Ground, Psychic, Fairy pressure can still force predictable switches.

How to interpret this pairing

Electric/Fighting should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Bug, Rock, Dark, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Psychic, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Psychic, Fairy; Fire for Fairy; Grass for Ground; Poison for Fairy; Flying for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Psychic problem.

Defensive Type Matchups

Resistant (½×)

Show Normal Effectiveness Types (10)