Fighting/Steel Type

FightingSteel

Popular Pokemon: Lucario, Cobalion

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Fighting, Ground

✓ Main Resistances:

¼× resists Bug, Rock
½× resists Normal, Grass, Ice, Dragon, Dark, Steel

Fighting/Steel strategy: Poison immunity with three 2× weaknesses

Fighting/Steel and Steel/Fighting are the same defensive pairing; this page uses fighting-steel as the canonical URL. Fighting/Steel is an offensive compression typing that pressures Fairy, Ice, Rock, Dark, Steel, and Normal targets while blocking Poison. Representative Pokémon include Lucario, Mega Lucario, Cobalion, Zamazenta-Crowned. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Fighting, Ground. It is immune to Poison. Its main defensive value comes from ¼× resists Bug, Rock; ½× resists Normal, Grass, Ice, Dragon, Dark, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fighting STAB breaks Normal, Ice, Rock, Dark, and Steel targets, while Steel STAB threatens Fairy, Ice, and Rock targets. Fire, Fighting, and Ground are the direct weaknesses, and all three are common coverage lanes. The typing is strongest when speed, priority, or defensive support lets it choose when to take the field.

Counterplay and defensive risks

To counter Fighting/Steel, start with the chart pressure: Fire, Fighting, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fighting/Steel needs Fire, Fighting, and Ground answers. Flying, Fairy, Water, Ghost, and Ground-immune partners can cover those lanes while Fighting/Steel absorbs Poison and pressures Rock, Steel, and Fairy targets. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Fighting problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Dark/Steel guide, and Fire/Fighting guide.

Frequently asked questions

What is Fighting/Steel weak to?

Fighting/Steel is no 4× weakness and 2× weak to Fire, Fighting, Ground under the standard type chart.

Is Steel/Fighting a different type combination?

No. Steel/Fighting and Fighting/Steel use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fighting/Steel immune to?

It is immune to Poison.

TypeMatchup Original Analysis

Coverage Value

7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

No 4× weakness, but repeated Fire, Fighting, Ground pressure can still force predictable switches.

How to interpret this pairing

Fighting/Steel should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Poison, Bug, Rock, Normal, Grass, Ice, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Fighting, Ground, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Flying for Fighting, Ground; Bug for Fighting, Ground; Fire for Fire; Water for Fire; Grass for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Fighting problem.

Defensive Type Matchups

Double Resistant (¼×)

Immune (0×)

Show Normal Effectiveness Types (6)

Strategy Tips

Why This Combination?

Popular Pokemon

Best Counters

To counter Fighting/Steel types, use Pokemon with Fire or Fighting moves for 2× damage.