Electric/Rock Type

ElectricRock

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ground
2× weak to Water, Grass, Fighting

✓ Main Resistances:

¼× resists Flying
½× resists Normal, Fire, Electric, Poison

Electric/Rock strategy: Ground 4× pressure with strong Flying control

Electric/Rock and Rock/Electric are the same defensive pairing; this page uses electric-rock as the canonical URL. Electric/Rock pressures Water, Flying, Fire, Ice, and Bug targets while resisting Normal, Fire, Electric, Poison, and Flying. Representative Pokémon include Iron Thorns, Alolan Geodude, Alolan Graveler, Alolan Golem. The standard type chart gives this combination 4× weak to Ground and 2× weak to Water, Grass, Fighting. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Flying; ½× resists Normal, Fire, Electric, Poison, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Rock STAB pressures Flying, Fire, Ice, and Bug targets. Ground is the severe 4× weakness, while Water, Grass, and Fighting hit for 2×. The typing needs Ground support before it can repeatedly check Flying lanes.

Counterplay and defensive risks

To counter Electric/Rock, start with the chart pressure: Ground, Water, Grass, Fighting. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Rock needs Ground answers first, then Water, Grass, and Fighting support. Flying, Grass, Fairy, and bulky Water partners can cover those lanes while Electric/Rock pressures Flying and Water targets. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Electric/Ground guide, and Flying/Rock guide.

Frequently asked questions

What is Electric/Rock weak to?

Electric/Rock is 4× weak to Ground and 2× weak to Water, Grass, Fighting under the standard type chart.

Is Rock/Electric a different type combination?

No. Rock/Electric and Electric/Rock use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Rock immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-4

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Ground 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Electric/Rock should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Flying, Normal, Fire, Electric, Poison, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Water, Grass, Fighting, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Ground, Water, Grass; Flying for Ground, Grass, Fighting; Bug for Ground, Grass, Fighting; Poison for Grass, Fighting; Dragon for Water, Grass. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Water problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (9)