Electric/Ground Type

ElectricGround

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Grass, Ice, Ground

✓ Main Resistances:

½× resists Poison, Flying, Rock, Steel

Electric/Ground strategy: Electric immunity with four 2× weaknesses

Electric/Ground and Ground/Electric are the same defensive pairing; this page uses electric-ground as the canonical URL. Electric/Ground is a coverage-heavy pairing that blocks Electric while threatening Water, Flying, Electric, Fire, Poison, Rock, and Steel targets. Representative Pokémon include Stunfisk, Sandy Shocks. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Grass, Ice, Ground. It is immune to Electric. Its main defensive value comes from no ¼× resistance; ½× resists Poison, Flying, Rock, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Ground STAB pressures Electric, Fire, Poison, Rock, and Steel targets. Water, Grass, Ice, and Ground all hit for 2×, so the typing needs support against common coverage. Its Electric immunity helps it enter on Volt Switch-style pressure and threaten back immediately.

Counterplay and defensive risks

To counter Electric/Ground, start with the chart pressure: Water, Grass, Ice, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Ground wants Water, Grass, Ice, and Ground answers. Grass, Water, Flying, and Ice-resistant partners can cover those lanes while Electric/Ground controls Electric matchups. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Electric guide, and Poison/Ground guide.

Frequently asked questions

What is Electric/Ground weak to?

Electric/Ground is no 4× weakness and 2× weak to Water, Grass, Ice, Ground under the standard type chart.

Is Ground/Electric a different type combination?

No. Ground/Electric and Electric/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Ground immune to?

It is immune to Electric.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Water, Grass, Ice pressure can still force predictable switches.

How to interpret this pairing

Electric/Ground should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Poison, Flying, Rock, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Grass, Ice, Ground, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Grass, Ground; Fire for Grass, Ice; Water for Water, Ice; Flying for Grass, Ground; Bug for Grass, Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Grass problem.

Defensive Type Matchups

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (9)