Poison/Ground Type

PoisonGround

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Ice, Ground, Psychic

✓ Main Resistances:

¼× resists Poison
½× resists Fighting, Bug, Rock, Fairy

Poison/Ground strategy: Electric immunity with four 2× weaknesses

Poison/Ground and Ground/Poison are the same defensive pairing; this page uses poison-ground as the canonical URL. Poison/Ground is a utility pairing that blocks Electric while pressuring Fairy, Poison, Fire, Rock, Steel, and Electric targets. Representative Pokémon include Nidoqueen, Nidoking, Paldean Wooper, Clodsire. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Ice, Ground, Psychic. It is immune to Electric. Its main defensive value comes from ¼× resists Poison; ½× resists Fighting, Bug, Rock, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Poison STAB threatens Fairy and Grass targets, while Ground STAB pressures Electric, Fire, Poison, Rock, and Steel targets. Water, Ice, Ground, and Psychic all hit for 2×, so the user needs support before switching into broad coverage. The typing is valuable because it combines Electric immunity with Poison utility.

Counterplay and defensive risks

To counter Poison/Ground, start with the chart pressure: Water, Ice, Ground, Psychic. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Poison/Ground wants Water, Ice, Ground, and Psychic answers. Grass, Water, Flying, Dark, and Steel partners can cover those lanes while Poison/Ground absorbs Electric and Fairy pressure. Use the Team Calculator to check whether the rest of the six stacks the same Water, Ice problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Poison/Dark guide, and Ground/Ghost guide.

Frequently asked questions

What is Poison/Ground weak to?

Poison/Ground is no 4× weakness and 2× weak to Water, Ice, Ground, Psychic under the standard type chart.

Is Ground/Poison a different type combination?

No. Ground/Poison and Poison/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Poison/Ground immune to?

It is immune to Electric.

TypeMatchup Original Analysis

Coverage Value

1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Water, Ice, Ground pressure can still force predictable switches.

How to interpret this pairing

Poison/Ground should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Poison, Fighting, Bug, Rock, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Ice, Ground, Psychic, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Water for Water, Ice; Grass for Water, Ground; Steel for Ice, Psychic; Fire for Ice; Ice for Ice. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Ice problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Immune (0×)

Show Normal Effectiveness Types (8)