Ground/Ghost Type

GroundGhost

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Grass, Ice, Ghost, Dark

✓ Main Resistances:

¼× resists Poison
½× resists Bug, Rock

Ground/Ghost strategy: three immunities with many pressure points

Ground/Ghost and Ghost/Ground are the same defensive pairing; this page uses ground-ghost as the canonical URL. Ground/Ghost is unusual because it combines Electric, Normal, and Fighting immunities with practical offensive pressure. Representative Pokémon include Golett, Golurk, Sandygast, Palossand, Runerigus. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Grass, Ice, Ghost, Dark. It is immune to Normal, Electric, Fighting. Its main defensive value comes from ¼× resists Poison; ½× resists Bug, Rock, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets, while Ghost STAB pressures Ghost and Psychic targets. Normal types block Ghost attacks and Flying or Levitate users avoid Ground, so the pairing needs coverage or prediction to avoid obvious blanks. Its five 2× weaknesses mean it should be used as a targeted switch-in, not a universal wall.

Counterplay and defensive risks

To counter Ground/Ghost, start with the chart pressure: Water, Grass, Ice, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ground/Ghost wants Water, Grass, Ice, Ghost, and Dark answers around it. Fairy, Dark, Water, Steel, and Grass partners can each cover part of the problem while benefiting from its immunities. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Ground guide, and Poison/Ghost guide.

Frequently asked questions

What is Ground/Ghost weak to?

Ground/Ghost is no 4× weakness and 2× weak to Water, Grass, Ice, Ghost, Dark under the standard type chart.

Is Ghost/Ground a different type combination?

No. Ghost/Ground and Ground/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ground/Ghost immune to?

It is immune to Normal, Electric, Fighting.

TypeMatchup Original Analysis

Coverage Value

3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Water, Grass, Ice pressure can still force predictable switches.

How to interpret this pairing

Ground/Ghost should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Electric, Fighting, Poison, Bug, Rock, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Grass, Ice, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Grass, Ice; Water for Water, Ice; Grass for Water, Grass; Dragon for Water, Grass; Dark for Ghost, Dark. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Grass problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (7)