Ground/Ghost strategy: three immunities with many pressure points
Ground/Ghost and Ghost/Ground are the same defensive pairing; this page uses ground-ghost as the canonical URL. Ground/Ghost is unusual because it combines Electric, Normal, and Fighting immunities with practical offensive pressure. Representative Pokémon include Golett, Golurk, Sandygast, Palossand, Runerigus. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Grass, Ice, Ghost, Dark. It is immune to Normal, Electric, Fighting. Its main defensive value comes from ¼× resists Poison; ½× resists Bug, Rock, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets, while Ghost STAB pressures Ghost and Psychic targets. Normal types block Ghost attacks and Flying or Levitate users avoid Ground, so the pairing needs coverage or prediction to avoid obvious blanks. Its five 2× weaknesses mean it should be used as a targeted switch-in, not a universal wall.
Counterplay and defensive risks
To counter Ground/Ghost, start with the chart pressure: Water, Grass, Ice, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Ground/Ghost wants Water, Grass, Ice, Ghost, and Dark answers around it. Fairy, Dark, Water, Steel, and Grass partners can each cover part of the problem while benefiting from its immunities. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Water/Ground guide, and Poison/Ghost guide.
Frequently asked questions
What is Ground/Ghost weak to?
Ground/Ghost is no 4× weakness and 2× weak to Water, Grass, Ice, Ghost, Dark under the standard type chart.
Is Ghost/Ground a different type combination?
No. Ghost/Ground and Ground/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Ground/Ghost immune to?
It is immune to Normal, Electric, Fighting.