Poison/Ghost Type

PoisonGhost

Popular Pokemon: Gengar, Haunter

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Psychic, Ghost, Dark

✓ Main Resistances:

¼× resists Poison, Bug
½× resists Grass, Fairy

Poison/Ghost strategy: disruptive coverage with four clear answers

Poison/Ghost is built for disruption rather than effortless switching. It is immune to Normal and Fighting, double-resists Poison and Bug, and resists Grass and Fairy, giving it clean entries against several common support attacks. Gengar shows the attacking side of the typing: it can threaten fast special damage while making Normal- and Fighting-type moves unusable. Its value depends on the actual Pokémon, though—many users cannot afford to absorb repeated neutral hits, and the four weaknesses are all relevant coverage types.

Offensive plan

Poison STAB pressures Fairy and Grass targets, while Ghost STAB targets Psychic and opposing Ghost Pokémon. Together they make it difficult for a team to rely on one passive Fairy or Psychic answer, especially when status and hazards are in play. Normal-types stop Ghost moves entirely, but Poison attacks can still damage them; Dark-types resist Ghost but do not resist Poison. Steel-types deserve special attention because they ignore Poison attacks, so a Ground-, Fire-, Fighting-, or other coverage option may be needed to prevent them from absorbing momentum.

Counterplay and defensive risks

Ground, Psychic, Ghost, and Dark attacks all hit Poison/Ghost for 2× damage. The best choice depends on the moveset: a Ground move can be blocked by Levitate, while a Psychic attack may be unsafe against a Dark-type partner. Ghost and Dark coverage can also punish an attempted switch, but be mindful of bulky special walls and defensive Terastallization. If super-effective coverage is unavailable, force it to take hazards and chip; this typing offers useful immunities, not unlimited durability.

Team-building advice

Pair Poison/Ghost with teammates that deter Ground, Psychic, Ghost, and Dark attacks instead of assuming its immunities solve every defensive problem. Dark-types can block Psychic moves, Normal-types blank Ghost attacks, and a Flying or Levitate partner can keep Ground pressure from becoming automatic. Poison/Ghost returns the favor by checking Fighting and Fairy attacks and by spreading status or forcing switches. Test the complete core in the Team Calculator, then use the best combinations guide to decide whether its offensive utility fits the team's defensive needs.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Frequently asked questions

What is Poison/Ghost weak to?

Poison/Ghost is weak to Ground, Psychic, Ghost, and Dark attacks, all for 2× damage. It has no 4× weakness.

What is Poison/Ghost immune to?

It is immune to Normal and Fighting attacks through its Ghost typing.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (8)

Strategy Tips

Why This Combination?

Fan favorite

Best Counters

To counter Poison/Ghost types, use Pokemon with Ground or Psychic moves for 2× damage.