Poison/Dark Type

PoisonDark

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground

✓ Main Resistances:

½× resists Grass, Poison, Ghost, Dark

Poison/Dark strategy: Psychic immunity with only Ground weakness

Poison/Dark and Dark/Poison are the same defensive pairing; this page uses poison-dark as the canonical URL. Poison/Dark is a sturdy utility pairing that compresses Fairy resistance, Poison absorption, and Psychic immunity into one slot. Representative Pokémon include Stunky, Skuntank, Drapion, Alolan Muk, Overqwil. The standard type chart gives this combination no 4× weakness and 2× weak to Ground. It is immune to Psychic. Its main defensive value comes from no ¼× resistance; ½× resists Grass, Poison, Ghost, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Poison STAB pressures Fairy and Grass targets, while Dark STAB threatens Psychic and Ghost targets. Ground is the only chart weakness, so the matchup often turns on whether the opponent can land Earthquake or Earth Power safely. The typing still needs recovery, bulk, or utility because neutral hits and hazards can wear it down.

Counterplay and defensive risks

To counter Poison/Dark, start with the chart pressure: Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Poison/Dark wants a Ground immunity or reliable Ground-resistant teammate. Flying, Levitate, Grass, and Bug partners can cover that lane, while Poison/Dark answers Psychic and Fairy pressure for them. Use the Team Calculator to check whether the rest of the six stacks the same Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Poison/Ghost guide, and Flying/Dark guide.

Frequently asked questions

What is Poison/Dark weak to?

Poison/Dark is no 4× weakness and 2× weak to Ground under the standard type chart.

Is Dark/Poison a different type combination?

No. Dark/Poison and Poison/Dark use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Poison/Dark immune to?

It is immune to Psychic.

TypeMatchup Original Analysis

Coverage Value

5

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

No 4× weakness, but repeated Ground pressure can still force predictable switches.

How to interpret this pairing

Poison/Dark should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Psychic, Grass, Poison, Ghost, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Ground; Flying for Ground; Bug for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground problem.

Defensive Type Matchups

Weak ()

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (12)