Flying/Rock Type

FlyingRock

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Electric, Ice, Rock, Steel

✓ Main Resistances:

½× resists Normal, Fire, Poison, Flying, Bug

Flying/Rock strategy: Ground immunity with five 2× weaknesses

Flying/Rock and Rock/Flying are the same defensive pairing; this page uses flying-rock as the canonical URL. Flying/Rock blocks Ground while threatening Grass, Fighting, Bug, Flying, Fire, and Ice targets. Representative Pokémon include Aerodactyl, Archen, Archeops, Minior. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Electric, Ice, Rock, Steel. It is immune to Ground. Its main defensive value comes from no ¼× resistance; ½× resists Normal, Fire, Poison, Flying, Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Flying STAB pressures Grass, Fighting, and Bug targets, while Rock STAB threatens Flying, Fire, Ice, and Bug targets. Water, Electric, Ice, Rock, and Steel all hit for 2×. The typing needs support against common coverage and hazards, but it can apply strong fast pressure.

Counterplay and defensive risks

To counter Flying/Rock, start with the chart pressure: Water, Electric, Ice, Rock, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Flying/Rock wants Water, Electric, Ice, Rock, and Steel answers. Ground, Steel, Water, and Fighting partners can cover those lanes while Flying/Rock provides Ground immunity. Use the Team Calculator to check whether the rest of the six stacks the same Water, Electric problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Flying/Steel guide, and Bug/Rock guide.

Frequently asked questions

What is Flying/Rock weak to?

Flying/Rock is no 4× weakness and 2× weak to Water, Electric, Ice, Rock, Steel under the standard type chart.

Is Rock/Flying a different type combination?

No. Rock/Flying and Flying/Rock use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Flying/Rock immune to?

It is immune to Ground.

TypeMatchup Original Analysis

Coverage Value

-2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Water, Electric, Ice pressure can still force predictable switches.

How to interpret this pairing

Flying/Rock should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ground, Normal, Fire, Poison, Flying, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Electric, Ice, Rock, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Water for Water, Ice, Steel; Steel for Ice, Rock, Steel; Fire for Ice, Steel; Electric for Electric, Steel; Grass for Water, Electric. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Electric problem.

Defensive Type Matchups

Immune ()

Show Normal Effectiveness Types (7)