Electric/Grass Type

ElectricGrass

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Ice, Poison, Bug

✓ Main Resistances:

¼× resists Electric
½× resists Water, Grass, Steel

Electric/Grass strategy: pivot pressure with four direct weaknesses

Electric/Grass and Grass/Electric are the same defensive pairing; this page uses electric-grass as the canonical URL. Electric/Grass is a pressure pairing that threatens Water, Flying, Ground, and Rock targets while resisting Electric, Grass, Steel, and Water interactions. Representative Pokémon include Mow Rotom, Hisuian Voltorb, Hisuian Electrode. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Ice, Poison, Bug. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Electric; ½× resists Water, Grass, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Grass STAB pressures Water, Ground, and Rock targets. Fire, Ice, Poison, and Bug are the chart weaknesses, so the user needs careful positioning against common coverage. The pairing is strongest when it can pivot or force Water and Ground answers to respect both STAB options.

Counterplay and defensive risks

To counter Electric/Grass, start with the chart pressure: Fire, Ice, Poison, Bug. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Grass needs Fire, Ice, Poison, and Bug answers. Steel, Fire, Flying, and Water partners can cover those lanes while Electric/Grass checks Water and Electric pressure. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Ice problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Electric guide, and Grass/Ground guide.

Frequently asked questions

What is Electric/Grass weak to?

Electric/Grass is no 4× weakness and 2× weak to Fire, Ice, Poison, Bug under the standard type chart.

Is Grass/Electric a different type combination?

No. Grass/Electric and Electric/Grass use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Grass immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Fire, Ice, Poison pressure can still force predictable switches.

How to interpret this pairing

Electric/Grass should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Water, Grass, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Ice, Poison, Bug, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Fire, Ice, Bug; Steel for Ice, Poison, Bug; Water for Fire, Ice; Poison for Poison, Bug; Rock for Fire, Poison. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Ice problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (10)