Grass/Ground strategy: Electric immunity with a 4× Ice alarm
Grass/Ground and Ground/Grass are the same defensive pairing; this page uses grass-ground as the canonical URL. Grass/Ground is a utility and hazard-friendly pairing that blocks Electric while pressuring Water, Ground, Rock, Fire, Poison, and Steel targets. Representative Pokémon include Torterra, Toedscool, Toedscruel. The standard type chart gives this combination 4× weak to Ice and 2× weak to Fire, Flying, Bug. It is immune to Electric. Its main defensive value comes from no ¼× resistance; ½× resists Ground, Rock, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Grass STAB threatens Water, Ground, and Rock targets, while Ground STAB pressures Electric, Fire, Poison, Rock, and Steel targets. Ice is the severe 4× weakness, and Fire, Flying, and Bug also hit for 2×. The typing is useful when it can control Electric lanes without being exposed to common Ice coverage.
Counterplay and defensive risks
To counter Grass/Ground, start with the chart pressure: Ice, Fire, Flying, Bug. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Grass/Ground needs Ice protection first, then support against Fire, Flying, and Bug. Steel, Fire, Water, and Rock-resistant partners can cover those lanes while Grass/Ground handles Electric and Ground pressure. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Fire problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Water/Ground guide, and Grass/Steel guide.
Frequently asked questions
What is Grass/Ground weak to?
Grass/Ground is 4× weak to Ice and 2× weak to Fire, Flying, Bug under the standard type chart.
Is Ground/Grass a different type combination?
No. Ground/Grass and Grass/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Grass/Ground immune to?
It is immune to Electric.