Grass/Ground Type

GrassGround

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ice
2× weak to Fire, Flying, Bug

✓ Main Resistances:

½× resists Ground, Rock

Grass/Ground strategy: Electric immunity with a 4× Ice alarm

Grass/Ground and Ground/Grass are the same defensive pairing; this page uses grass-ground as the canonical URL. Grass/Ground is a utility and hazard-friendly pairing that blocks Electric while pressuring Water, Ground, Rock, Fire, Poison, and Steel targets. Representative Pokémon include Torterra, Toedscool, Toedscruel. The standard type chart gives this combination 4× weak to Ice and 2× weak to Fire, Flying, Bug. It is immune to Electric. Its main defensive value comes from no ¼× resistance; ½× resists Ground, Rock, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Grass STAB threatens Water, Ground, and Rock targets, while Ground STAB pressures Electric, Fire, Poison, Rock, and Steel targets. Ice is the severe 4× weakness, and Fire, Flying, and Bug also hit for 2×. The typing is useful when it can control Electric lanes without being exposed to common Ice coverage.

Counterplay and defensive risks

To counter Grass/Ground, start with the chart pressure: Ice, Fire, Flying, Bug. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Grass/Ground needs Ice protection first, then support against Fire, Flying, and Bug. Steel, Fire, Water, and Rock-resistant partners can cover those lanes while Grass/Ground handles Electric and Ground pressure. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Ground guide, and Grass/Steel guide.

Frequently asked questions

What is Grass/Ground weak to?

Grass/Ground is 4× weak to Ice and 2× weak to Fire, Flying, Bug under the standard type chart.

Is Ground/Grass a different type combination?

No. Ground/Grass and Grass/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Grass/Ground immune to?

It is immune to Electric.

TypeMatchup Original Analysis

Coverage Value

-5

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Ice 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Grass/Ground should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Ground, Rock, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Fire, Flying, Bug, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Ice, Fire, Bug; Steel for Ice, Flying, Bug; Water for Ice, Fire; Rock for Fire, Flying; Electric for Flying. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Fire problem.

Defensive Type Matchups

Quadruple Weak ()

Weak ()

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (11)