Grass/Steel Type

GrassSteel

Quick Summary

⚠️ Main Weaknesses:

4× weak to Fire
2× weak to Fighting

✓ Main Resistances:

¼× resists Grass
½× resists Normal, Water, Electric, Psychic, Rock, Dragon, Steel, Fairy

TypeMatchup Original Analysis

Coverage Value

7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

Protect the Fire 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Grass/Steel should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Poison, Grass, Normal, Water, Electric, Psychic, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Fighting, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Fire; Water for Fire; Poison for Fighting; Flying for Fighting; Psychic for Fighting. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Fighting problem.

Defensive Type Matchups

Quadruple Weak ()

Weak ()

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (6)