Electric/Dark Type

ElectricDark

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fighting, Ground, Bug, Fairy

✓ Main Resistances:

½× resists Electric, Flying, Ghost, Dark, Steel

Electric/Dark strategy: Psychic immunity with four 2× weaknesses

Electric/Dark and Dark/Electric are the same defensive pairing; this page uses electric-dark as the canonical URL. Electric/Dark blocks Psychic while threatening Water, Flying, Ghost, and Psychic targets. Representative Pokémon include Morpeko Full Belly, Morpeko Hangry. The standard type chart gives this combination no 4× weakness and 2× weak to Fighting, Ground, Bug, Fairy. It is immune to Psychic. Its main defensive value comes from no ¼× resistance; ½× resists Electric, Flying, Ghost, Dark, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Dark STAB pressures Ghost and Psychic targets. Fighting, Ground, Bug, and Fairy all hit for 2×. The typing needs help against common Ground and Fairy lanes, but it can create strong tempo when it pivots or forces Psychic targets out.

Counterplay and defensive risks

To counter Electric/Dark, start with the chart pressure: Fighting, Ground, Bug, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Dark wants Fighting, Ground, Bug, and Fairy answers. Flying, Steel, Poison, Fairy, and Ground-immune partners can cover those lanes while Electric/Dark supplies Psychic immunity. Use the Team Calculator to check whether the rest of the six stacks the same Fighting, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Electric/Fighting guide, and Normal/Dark guide.

Frequently asked questions

What is Electric/Dark weak to?

Electric/Dark is no 4× weakness and 2× weak to Fighting, Ground, Bug, Fairy under the standard type chart.

Is Dark/Electric a different type combination?

No. Dark/Electric and Electric/Dark use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Dark immune to?

It is immune to Psychic.

TypeMatchup Original Analysis

Coverage Value

0

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Fighting, Ground, Bug pressure can still force predictable switches.

How to interpret this pairing

Electric/Dark should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Psychic, Electric, Flying, Ghost, Dark, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFighting, Ground, Bug, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Poison for Fighting, Bug, Fairy; Flying for Fighting, Ground, Bug; Fire for Bug, Fairy; Bug for Fighting, Ground; Ghost for Fighting, Bug. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fighting, Ground problem.

Defensive Type Matchups

Immune ()

Show Normal Effectiveness Types (8)