Electric/Poison Type

ElectricPoison

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ground
2× weak to Psychic

✓ Main Resistances:

½× resists Electric, Grass, Fighting, Poison, Flying, Bug, Steel, Fairy

Electric/Poison strategy: Ground 4× pressure with Fairy control

Electric/Poison and Poison/Electric are the same defensive pairing; this page uses electric-poison as the canonical URL. Electric/Poison pressures Water, Flying, Fairy, and Grass targets while resisting Electric, Fighting, Poison, Bug, Grass, Steel, and Fairy lanes. Representative Pokémon include Toxel, Toxtricity Amped, Toxtricity Low Key. The standard type chart gives this combination 4× weak to Ground and 2× weak to Psychic. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Electric, Grass, Fighting, Poison, Flying, Bug, Steel, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Poison STAB pressures Fairy and Grass targets. Ground is the severe 4× weakness, and Psychic hits for 2×. The typing is strongest when teammates prevent Ground attackers from entering freely.

Counterplay and defensive risks

To counter Electric/Poison, start with the chart pressure: Ground, Psychic. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Poison needs Ground answers first, then Psychic support. Flying, Levitate, Dark, Grass, and bulky Water partners can cover those lanes while Electric/Poison checks Fairy and Water pressure. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Psychic problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Electric/Fairy guide, and Poison/Fairy guide.

Frequently asked questions

What is Electric/Poison weak to?

Electric/Poison is 4× weak to Ground and 2× weak to Psychic under the standard type chart.

Is Poison/Electric a different type combination?

No. Poison/Electric and Electric/Poison use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Poison immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

Protect the Ground 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Electric/Poison should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Grass, Fighting, Poison, Flying, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Psychic, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Ground; Flying for Ground; Psychic for Psychic; Bug for Ground; Dark for Psychic. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Psychic problem.

Defensive Type Matchups

Quadruple Weak ()

Weak ()

Show Normal Effectiveness Types (8)