Poison/Fairy Type

PoisonFairy

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Psychic, Steel

✓ Main Resistances:

¼× resists Fighting, Bug
½× resists Grass, Dark, Fairy

Poison/Fairy strategy: Dragon immunity with three 2× weaknesses

Poison/Fairy and Fairy/Poison are the same defensive pairing; this page uses poison-fairy as the canonical URL. Poison/Fairy blocks Dragon while pressuring Fairy, Grass, Dragon, Dark, and Fighting targets. Representative Pokémon include Galarian Weezing, Fezandipiti. The standard type chart gives this combination no 4× weakness and 2× weak to Ground, Psychic, Steel. It is immune to Dragon. Its main defensive value comes from ¼× resists Fighting, Bug; ½× resists Grass, Dark, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Poison STAB threatens Fairy and Grass targets, while Fairy STAB pressures Dragon, Dark, and Fighting targets. Ground, Psychic, and Steel are the direct weaknesses, and there is no 4× weakness. The typing is useful when it can punish Fairy and Dragon lanes without giving Steel free progress.

Counterplay and defensive risks

To counter Poison/Fairy, start with the chart pressure: Ground, Psychic, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Poison/Fairy needs Ground, Psychic, and Steel answers. Flying, Dark, Fire, and Steel-resistant partners can cover those lanes while Poison/Fairy absorbs Fairy and Dragon pressure. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Psychic problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Dark/Fairy guide, and Poison/Steel guide.

Frequently asked questions

What is Poison/Fairy weak to?

Poison/Fairy is no 4× weakness and 2× weak to Ground, Psychic, Steel under the standard type chart.

Is Fairy/Poison a different type combination?

No. Fairy/Poison and Poison/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Poison/Fairy immune to?

It is immune to Dragon.

TypeMatchup Original Analysis

Coverage Value

4

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

No 4× weakness, but repeated Ground, Psychic, Steel pressure can still force predictable switches.

How to interpret this pairing

Poison/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Dragon, Fighting, Bug, Grass, Dark, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Psychic, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Psychic, Steel; Fire for Steel; Water for Steel; Electric for Steel; Grass for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Psychic problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (9)