Electric/Dragon Type

ElectricDragon

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ice, Ground, Dragon, Fairy

✓ Main Resistances:

¼× resists Electric
½× resists Fire, Water, Grass, Flying, Steel

Electric/Dragon strategy: rare coverage with four direct weaknesses

Electric/Dragon and Dragon/Electric are the same defensive pairing; this page uses electric-dragon as the canonical URL. Electric/Dragon combines strong neutral pressure with useful Fire, Water, Grass, Electric, Flying, and Steel resistances. Representative Pokémon include Mega Ampharos, Zekrom, Dracozolt, Miraidon, Raging Bolt. The standard type chart gives this combination no 4× weakness and 2× weak to Ice, Ground, Dragon, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Electric; ½× resists Fire, Water, Grass, Flying, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Electric STAB threatens Water and Flying targets, while Dragon STAB supplies broad neutral damage and punishes opposing Dragons. Ground blocks Electric and also hits this pairing for 2×, while Ice, Dragon, and Fairy are the other direct weaknesses. The typing is best when coverage or teammates punish Ground and Fairy answers.

Counterplay and defensive risks

To counter Electric/Dragon, start with the chart pressure: Ice, Ground, Dragon, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Electric/Dragon wants Ground, Ice, Dragon, and Fairy answers. Steel, Flying, Water, and Fairy teammates can help cover those lanes, while Electric/Dragon pressures Water and Flying cores for them. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Dragon/Steel guide, and Water/Electric guide.

Frequently asked questions

What is Electric/Dragon weak to?

Electric/Dragon is no 4× weakness and 2× weak to Ice, Ground, Dragon, Fairy under the standard type chart.

Is Dragon/Electric a different type combination?

No. Dragon/Electric and Electric/Dragon use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Electric/Dragon immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Ice, Ground, Dragon pressure can still force predictable switches.

How to interpret this pairing

Electric/Dragon should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Fire, Water, Grass, Flying, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Ground, Dragon, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Dragon, Fairy; Fire for Ice, Fairy; Water for Ice; Grass for Ground; Ice for Ice. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Ground problem.

Defensive Type Matchups

Double Resistant (¼×)

Show Normal Effectiveness Types (8)