Fire/Water Type

FireWater

Quick Summary

⚠️ Main Weaknesses:

2× weak to Electric, Ground, Rock

✓ Main Resistances:

¼× resists Fire, Ice, Steel
½× resists Bug, Fairy

Fire/Water strategy: balanced resistances with three weaknesses

Fire/Water and Water/Fire are the same defensive pairing; this page uses fire-water as the canonical URL. Fire/Water is a rare pairing that pressures Steel, Grass, Ice, Bug, Fire, Ground, and Rock targets while resisting several common attacking lanes. Representative Pokémon include Volcanion. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Ground, Rock. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Fire, Ice, Steel; ½× resists Bug, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Water STAB threatens Fire, Ground, and Rock targets. Electric, Ground, and Rock are the direct weaknesses, and there is no 4× weakness. The typing is valuable when it can exploit its unusual resistance profile without being forced into Earthquake or Rock coverage.

Counterplay and defensive risks

To counter Fire/Water, start with the chart pressure: Electric, Ground, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Water wants Electric, Ground, and Rock answers. Grass, Ground-immune, Steel, and bulky Water partners can help while Fire/Water pressures Fire and Steel structures. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fire/Ground guide, and Water/Steel guide.

Frequently asked questions

What is Fire/Water weak to?

Fire/Water is no 4× weakness and 2× weak to Electric, Ground, Rock under the standard type chart.

Is Water/Fire a different type combination?

No. Water/Fire and Fire/Water use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Water immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Electric, Ground, Rock pressure can still force predictable switches.

How to interpret this pairing

Fire/Water should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Fire, Ice, Steel, Bug, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upElectric, Ground, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Electric, Ground; Ground for Electric, Rock; Electric for Electric; Fighting for Rock; Flying for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Electric, Ground problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (10)