Water/Steel Type

WaterSteel

Quick Summary

⚠️ Main Weaknesses:

2× weak to Electric, Fighting, Ground

✓ Main Resistances:

¼× resists Ice, Steel
½× resists Normal, Water, Flying, Psychic, Bug, Rock, Dragon, Fairy

Water/Steel strategy: Poison immunity with no 4× weakness

Water/Steel and Steel/Water are the same defensive pairing; this page uses water-steel as the canonical URL. Water/Steel is a sturdy compression typing that resists many common attacks and blanks Poison while keeping Fire pressure neutral. Representative Pokémon include Empoleon. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Fighting, Ground. It is immune to Poison. Its main defensive value comes from ¼× resists Ice, Steel; ½× resists Normal, Water, Flying, Psychic, Bug, Rock, Dragon, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Water STAB threatens Fire, Ground, and Rock targets, while Steel STAB pressures Fairy, Ice, and Rock targets. Electric, Fighting, and Ground are the direct weaknesses, so the typing needs careful support against common coverage. It is most valuable when its long resistance list creates utility turns without inviting a predictable Ground attack.

Counterplay and defensive risks

To counter Water/Steel, start with the chart pressure: Electric, Fighting, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Water/Steel wants Electric, Fighting, and Ground answers. Grass, Flying, Fairy, Ghost, and Ground-immune partners can help, while Water/Steel handles Poison, Ice, Fairy, Rock, and Steel pressure. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Fighting problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Rock guide, and Flying/Steel guide.

Frequently asked questions

What is Water/Steel weak to?

Water/Steel is no 4× weakness and 2× weak to Electric, Fighting, Ground under the standard type chart.

Is Steel/Water a different type combination?

No. Steel/Water and Water/Steel use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Water/Steel immune to?

It is immune to Poison.

TypeMatchup Original Analysis

Coverage Value

9

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

excellent defensive compression

Main Planning Risk

No 4× weakness, but repeated Electric, Fighting, Ground pressure can still force predictable switches.

How to interpret this pairing

Water/Steel should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Poison, Ice, Steel, Normal, Water, Flying, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upElectric, Fighting, Ground, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Electric, Ground; Flying for Fighting, Ground; Bug for Fighting, Ground; Electric for Electric; Poison for Fighting. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Electric, Fighting problem.

Defensive Type Matchups

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (4)