Fire/Ground Type

FireGround

Quick Summary

⚠️ Main Weaknesses:

4× weak to Water
2× weak to Ground

✓ Main Resistances:

½× resists Fire, Poison, Bug, Steel, Fairy

Fire/Ground strategy: Electric immunity with a 4× Water problem

Fire/Ground and Ground/Fire are the same defensive pairing; this page uses fire-ground as the canonical URL. Fire/Ground is a powerful anti-Steel and anti-Electric pairing that can punish many defensive cores if Water is controlled. Representative Pokémon include Numel, Camerupt, Mega Camerupt, Primal Groudon. The standard type chart gives this combination 4× weak to Water and 2× weak to Ground. It is immune to Electric. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Poison, Bug, Steel, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Ground STAB hits Electric, Fire, Poison, Rock, and Steel targets. Water is the severe 4× weakness and Ground also hits for 2×, so careless switching is dangerous. The pairing is strongest when it forces Steel, Poison, Fire, and Electric targets to respect both STAB options.

Counterplay and defensive risks

To counter Fire/Ground, start with the chart pressure: Water, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Ground needs a real Water answer and a Ground plan. Grass, Water, Flying, and Dragon partners can help cover those lanes, while Fire/Ground offers Electric immunity and strong Steel-breaking pressure. Use the Team Calculator to check whether the rest of the six stacks the same Water, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fire/Steel guide, and Water/Ground guide.

Frequently asked questions

What is Fire/Ground weak to?

Fire/Ground is 4× weak to Water and 2× weak to Ground under the standard type chart.

Is Ground/Fire a different type combination?

No. Ground/Fire and Fire/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Ground immune to?

It is immune to Electric.

TypeMatchup Original Analysis

Coverage Value

2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

Protect the Water 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Fire/Ground should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Fire, Poison, Bug, Steel, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Ground, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Ground; Water for Water; Flying for Ground; Bug for Ground; Dragon for Water. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Ground problem.

Defensive Type Matchups

Quadruple Weak ()

Weak ()

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (10)