Fire/Ground strategy: Electric immunity with a 4× Water problem
Fire/Ground and Ground/Fire are the same defensive pairing; this page uses fire-ground as the canonical URL. Fire/Ground is a powerful anti-Steel and anti-Electric pairing that can punish many defensive cores if Water is controlled. Representative Pokémon include Numel, Camerupt, Mega Camerupt, Primal Groudon. The standard type chart gives this combination 4× weak to Water and 2× weak to Ground. It is immune to Electric. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Poison, Bug, Steel, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Ground STAB hits Electric, Fire, Poison, Rock, and Steel targets. Water is the severe 4× weakness and Ground also hits for 2×, so careless switching is dangerous. The pairing is strongest when it forces Steel, Poison, Fire, and Electric targets to respect both STAB options.
Counterplay and defensive risks
To counter Fire/Ground, start with the chart pressure: Water, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Fire/Ground needs a real Water answer and a Ground plan. Grass, Water, Flying, and Dragon partners can help cover those lanes, while Fire/Ground offers Electric immunity and strong Steel-breaking pressure. Use the Team Calculator to check whether the rest of the six stacks the same Water, Ground problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Fire/Steel guide, and Water/Ground guide.
Frequently asked questions
What is Fire/Ground weak to?
Fire/Ground is 4× weak to Water and 2× weak to Ground under the standard type chart.
Is Ground/Fire a different type combination?
No. Ground/Fire and Fire/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Fire/Ground immune to?
It is immune to Electric.