Fire/Steel Type

FireSteel

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ground
2× weak to Water, Fighting

✓ Main Resistances:

¼× resists Grass, Ice, Bug, Steel, Fairy
½× resists Normal, Flying, Psychic, Dragon

Fire/Steel strategy: Poison immunity with a 4× Ground alarm

Fire/Steel and Steel/Fire are the same defensive pairing; this page uses fire-steel as the canonical URL. Fire/Steel is a resistance-heavy pairing that can punish Fairy, Ice, Grass, Bug, and Steel structures while blanking Poison attacks. Representative Pokémon include Heatran. The standard type chart gives this combination 4× weak to Ground and 2× weak to Water, Fighting. It is immune to Poison. Its main defensive value comes from ¼× resists Grass, Ice, Bug, Steel, Fairy; ½× resists Normal, Flying, Psychic, Dragon, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Steel STAB pressures Fairy, Ice, and Rock targets. Ground is the severe 4× weakness, and Water and Fighting also force respect. The typing is strongest when it can punish predicted switches but weakest when the opponent can click Ground coverage safely.

Counterplay and defensive risks

To counter Fire/Steel, start with the chart pressure: Ground, Water, Fighting. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Steel needs Ground immunity or strong Ground resistance beside it. Flying, Levitate, Grass, and bulky Water teammates can help, while Fire/Steel gives them a Poison immunity and many resistances in return. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Bug/Steel guide, and Flying/Steel guide.

Frequently asked questions

What is Fire/Steel weak to?

Fire/Steel is 4× weak to Ground and 2× weak to Water, Fighting under the standard type chart.

Is Steel/Fire a different type combination?

No. Steel/Fire and Fire/Steel use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Steel immune to?

It is immune to Poison.

TypeMatchup Original Analysis

Coverage Value

9

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

excellent defensive compression

Main Planning Risk

Protect the Ground 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Fire/Steel should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Poison, Grass, Ice, Bug, Steel, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Water, Fighting, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Ground, Water; Flying for Ground, Fighting; Bug for Ground, Fighting; Water for Water; Poison for Fighting. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Water problem.

Defensive Type Matchups

Quadruple Weak (4×)

Weak (2×)

Double Resistant (¼×)

Immune (0×)

Show Normal Effectiveness Types (5)