Water/Dark Type

WaterDark

Quick Summary

⚠️ Main Weaknesses:

2× weak to Electric, Grass, Fighting, Bug, Fairy

✓ Main Resistances:

½× resists Fire, Water, Ice, Ghost, Dark, Steel

Water/Dark strategy: Psychic immunity with five 2× weaknesses

Water/Dark and Dark/Water are the same defensive pairing; this page uses water-dark as the canonical URL. Water/Dark is an aggressive and disruptive pairing that blocks Psychic while threatening Fire, Ground, Rock, Ghost, and Psychic targets. Representative Pokémon include Carvanha, Sharpedo, Crawdaunt, Greninja, Mega Gyarados. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Grass, Fighting, Bug, Fairy. It is immune to Psychic. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Water, Ice, Ghost, Dark, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Water STAB threatens Fire, Ground, and Rock targets, while Dark STAB pressures Ghost and Psychic targets. Electric, Grass, Fighting, Bug, and Fairy all hit for 2×, so the typing needs strong positioning. It often works best through speed, pivoting, setup, or immediate wallbreaking pressure.

Counterplay and defensive risks

To counter Water/Dark, start with the chart pressure: Electric, Grass, Fighting, Bug, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Water/Dark needs Electric, Grass, Fighting, Bug, and Fairy answers. Steel, Poison, Flying, Grass, and Fairy partners can cover those lanes while Water/Dark gives Psychic immunity. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Grass problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Fighting guide, and Fighting/Dark guide.

Frequently asked questions

What is Water/Dark weak to?

Water/Dark is no 4× weakness and 2× weak to Electric, Grass, Fighting, Bug, Fairy under the standard type chart.

Is Dark/Water a different type combination?

No. Dark/Water and Water/Dark use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Water/Dark immune to?

It is immune to Psychic.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Electric, Grass, Fighting pressure can still force predictable switches.

How to interpret this pairing

Water/Dark should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Psychic, Fire, Water, Ice, Ghost, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upElectric, Grass, Fighting, Bug, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Poison for Grass, Fighting, Bug, Fairy; Fire for Grass, Bug, Fairy; Flying for Grass, Fighting, Bug; Steel for Grass, Bug, Fairy; Grass for Electric, Grass. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Electric, Grass problem.

Defensive Type Matchups

Immune (0×)

Show Normal Effectiveness Types (6)