Water/Fairy Type

WaterFairy

Quick Summary

⚠️ Main Weaknesses:

2× weak to Electric, Grass, Poison

✓ Main Resistances:

½× resists Fire, Water, Ice, Fighting, Bug, Dark

Water/Fairy strategy: Dragon immunity with three 2× weaknesses

Water/Fairy and Fairy/Water are the same defensive pairing; this page uses water-fairy as the canonical URL. Water/Fairy is a strong defensive-offensive pairing that blocks Dragon while checking Fire, Water, Ice, Fighting, Bug, and Dark pressure. Representative Pokémon include Marill, Azumarill, Primarina, Tapu Fini. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Grass, Poison. It is immune to Dragon. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Water, Ice, Fighting, Bug, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Water STAB threatens Fire, Ground, and Rock targets, while Fairy STAB pressures Dragon, Dark, and Fighting targets. Electric, Grass, and Poison are the direct weaknesses, and Poison can be especially important because it also threatens Fairy teams in general. The typing is best when teammates punish Poison and bulky Water answers.

Counterplay and defensive risks

To counter Water/Fairy, start with the chart pressure: Electric, Grass, Poison. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Water/Fairy needs Electric, Grass, and Poison answers. Ground, Steel, Poison, and Grass-resistant partners can cover those lanes while Water/Fairy handles Dragon and Fire pressure. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Grass problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Dragon guide, and Dark/Fairy guide.

Frequently asked questions

What is Water/Fairy weak to?

Water/Fairy is no 4× weakness and 2× weak to Electric, Grass, Poison under the standard type chart.

Is Fairy/Water a different type combination?

No. Fairy/Water and Water/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Water/Fairy immune to?

It is immune to Dragon.

TypeMatchup Original Analysis

Coverage Value

3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Electric, Grass, Poison pressure can still force predictable switches.

How to interpret this pairing

Water/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Dragon, Fire, Water, Ice, Fighting, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upElectric, Grass, Poison, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Electric, Grass; Poison for Grass, Poison; Ground for Electric, Poison; Dragon for Electric, Grass; Steel for Grass, Poison. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Electric, Grass problem.

Defensive Type Matchups

Immune ()

Show Normal Effectiveness Types (8)