Water/Psychic Type

WaterPsychic

Popular Pokemon: Slowbro, Starmie, Slowking

Quick Summary

⚠️ Main Weaknesses:

2× weak to Electric, Grass, Bug, Ghost, Dark

✓ Main Resistances:

½× resists Fire, Water, Ice, Fighting, Psychic, Steel

Water/Psychic strategy: flexible offense with important defensive caveats

Water/Psychic combines two useful attacking types without erasing the weaknesses of either one. The pairing resists Fire, Water, Ice, Fighting, Psychic, and Steel, which can create sensible entry points against common attacks. It is weak to Electric, Grass, Bug, Ghost, and Dark. None of those weaknesses is 4×, but all five appear often as STAB or coverage, so a Water/Psychic Pokémon should not be treated as a universal special wall. Slowbro, Slowking, and Starmie also demonstrate why the name of the typing never tells the whole story: one may function as a slow regenerative pivot, another as a specially bulky support piece, and another as a fast attacker or utility option. Check the Pokémon’s ability, stats, recovery, and item before using this chart as a switching instruction.

Offensive plan

Water STAB threatens Fire, Ground, and Rock targets, while Psychic STAB pressures Fighting and Poison Pokémon. The combination is particularly good at making a Fire- or Fighting-based opponent think twice about staying in. It is not complete neutral coverage, however. Water, Grass, and Dragon targets resist Water; Steel and Psychic targets resist Psychic; Dark is completely immune to Psychic. A Dark-type switch can therefore steal momentum if the attacker commits to Psychic too freely. Ice Beam is a common complement because it pressures Grass and Dragon answers, while coverage such as Thunderbolt can punish opposing Water-types. Those examples explain a decision, not a mandatory moveset: a defensive Slowbro may value recovery, status, or a pivoting move more than a third attack. Choose coverage according to the team’s actual gaps rather than trying to hit every type on one set.

Counterplay and defensive risks

To counter Water/Psychic, start by identifying its role. Electric and Grass attacks are direct answers, but both can be anticipated and handed to a Ground-type or Grass-resistant partner. Ghost and Dark moves are often harder for the typing itself to absorb, although a Normal or Fairy teammate can change that exchange. Bug also deals 2× damage, but many Bug moves are weaker or easier to resist than the other choices. Against Slowbro or Slowking, preventing recovery and denying repeated Regenerator pivots may matter more than one super-effective hit; Knock Off, status, hazards, and sustained pressure can limit their safe entries. Against Starmie, Speed control and priority may be more reliable because a slower counter can be struck by coverage first. Always scout for an ability or held item before assuming the visible multiplier guarantees a knockout.

Team-building advice

A Water/Psychic slot appreciates teammates that answer Electric, Grass, Ghost, Dark, and Bug pressure without all sharing a second weakness. Ground-types provide an Electric immunity, while Steel or Fairy partners can help into several Dark- and Bug-based attacks. A Grass-resistant pivot is important because Grass threatens the Water side and may also recover health with Giga Drain. In return, Water/Psychic can switch into Fire, Ice, Fighting, Psychic, and Steel attacks for those partners. Build around the Pokémon’s role: a slow bulky pivot wants hazard control and partners that exploit the switches it creates, while a fast attacker wants wallbreaking support and a plan for Dark- and Water-type answers. Use the Team Calculator to check the entire six-member weakness spread; covering five weaknesses on paper is not enough if four teammates all invite the same Electric attacker.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Frequently asked questions

What is Water/Psychic weak to?

It is weak to Electric, Grass, Bug, Ghost, and Dark attacks. Each normally deals 2× damage, and the typing has no inherent 4× weakness.

What does Water/Psychic resist?

It resists Fire, Water, Ice, Fighting, Psychic, and Steel attacks under the standard modern type chart.

Which Pokémon use Water/Psychic?

Well-known examples include Slowbro, Slowking, Starmie, and some regional or alternate forms. Their different stats and abilities give them very different battle roles.

Defensive Type Matchups

Show Normal Effectiveness Types (7)

Strategy Tips

Why This Combination?

Versatile typing

Best Counters

To counter Water/Psychic types, use Pokemon with Electric or Grass moves for 2× damage.