Water/Grass Type

WaterGrass

Quick Summary

⚠️ Main Weaknesses:

2× weak to Poison, Flying, Bug

✓ Main Resistances:

¼× resists Water
½× resists Ground, Steel

Water/Grass strategy: Water control with only three weaknesses

Water/Grass and Grass/Water are the same defensive pairing; this page uses water-grass as the canonical URL. Water/Grass is a compact defensive pairing that turns many Water, Ground, and Electric exchanges into workable entry points. Representative Pokémon include Lotad, Lombre, Ludicolo, Ogerpon-Wellspring. The standard type chart gives this combination no 4× weakness and 2× weak to Poison, Flying, Bug. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Water; ½× resists Ground, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Water STAB threatens Fire, Ground, and Rock targets, while Grass STAB pressures Water, Ground, and Rock targets from the other side. The overlap is useful into Ground and Rock cores, but Poison, Flying, and Bug attacks are the main chart risks. The typing often wants utility, weather, recovery, or coverage to avoid being too predictable offensively.

Counterplay and defensive risks

To counter Water/Grass, start with the chart pressure: Poison, Flying, Bug. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Water/Grass appreciates Poison, Flying, and Bug answers. Steel, Rock, Fire, and Flying-resistant partners can cover those lanes, while Water/Grass helps them against Water, Ground, and Electric pressure. Use the Team Calculator to check whether the rest of the six stacks the same Poison, Flying problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Ground guide, and Grass/Poison guide.

Frequently asked questions

What is Water/Grass weak to?

Water/Grass is no 4× weakness and 2× weak to Poison, Flying, Bug under the standard type chart.

Is Grass/Water a different type combination?

No. Grass/Water and Water/Grass use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Water/Grass immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Poison, Flying, Bug pressure can still force predictable switches.

How to interpret this pairing

Water/Grass should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Water, Ground, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upPoison, Flying, Bug, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Poison, Flying, Bug; Poison for Poison, Bug; Rock for Poison, Flying; Ghost for Poison, Bug; Fire for Bug. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Poison, Flying problem.

Defensive Type Matchups

Weak ()

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (12)