Incineroar

FireDarkGen 7 · starter

Incineroar combines Intimidate, Fake Out, Knock Off, and Parting Shot with solid 95/90/90 bulk. Fire/Dark gives it a Psychic immunity and useful Fire, Grass, Ice, Ghost, Dark, and Steel resistances.

Type Weaknesses & Resistances

⚠️ Weaknesses

2× Super Effective:

✓ Resistances

0× Immune:

Base Stats

HP95
Attack115
Defense90
Sp. Atk80
Sp. Def90
Speed60
Total530

Recommended Moveset

Fake Out
Flare Blitz
Knock Off
Parting Shot

Abilities

BlazeIntimidate

Competitive Strategy

Incineroar is a positioning Pokemon first. Intimidate weakens physical attackers on entry, Fake Out can buy a turn, Knock Off removes key items, and Parting Shot lowers momentum pressure while bringing in a teammate safely. Its Fire/Dark typing is especially useful into Psychic, Ghost, Grass, Ice, and Steel pressure, but Water, Fighting, Ground, and Rock attacks are super effective. In singles, Incineroar often functions as a bulky pivot or wallbreaker. Flare Blitz and Knock Off give strong STAB pressure, while Will-O-Wisp, U-turn, Taunt, or Parting Shot can support a slower team. In doubles, its utility is even more pronounced because Fake Out and Intimidate affect turn structure immediately. The exact format matters, but the type-chart lesson is stable: do not leave it in against strong Water, Ground, Fighting, or Rock damage unless a defensive Tera type, item, or support move changes the exchange. To counter Incineroar, punish repeated pivots with hazards, keep Water or Ground pressure available, and identify whether Defiant or Competitive teammates can turn Intimidate into an advantage. Bulky Water-types can limit Flare Blitz, while Fighting attackers threaten the Dark side. Incineroar wants partners that cover Ground and Water, such as Grass or Flying teammates, plus hazard control if it is expected to pivot often. Avoid stacking too many Rock or Ground weaknesses beside it.

Best Counters

  • Water-type attackers and bulky Water pivots
  • Ground-type attackers that punish Fire typing
  • Fighting-type attackers that hit Dark typing
  • Rock-type attacks and entry hazard pressure
  • Defiant or Competitive users that punish Intimidate

Frequently Asked Questions

What is Incineroar weak to?

Incineroar is 2× weak to Water, Fighting, Ground, Rock.

What is the best moveset for Incineroar?

The recommended moveset is: Fake Out, Flare Blitz, Knock Off, Parting Shot.

How to counter Incineroar?

Best counters: Water-type attackers and bulky Water pivots, Ground-type attackers that punish Fire typing, Fighting-type attackers that hit Dark typing, Rock-type attacks and entry hazard pressure, Defiant or Competitive users that punish Intimidate.

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