Fire/Dark strategy: Psychic immunity with four clean weaknesses
Fire/Dark and Dark/Fire are the same defensive pairing; this page uses fire-dark as the canonical URL. Fire/Dark is a disruptive attacking pairing that threatens Steel, Grass, Ice, Bug, Psychic, and Ghost targets while blanking Psychic attacks. Representative Pokémon include Houndour, Houndoom, Mega Houndoom, Incineroar, Chi-Yu. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Fighting, Ground, Rock. It is immune to Psychic. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Grass, Ice, Ghost, Dark, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Dark STAB pressures Psychic and Ghost targets. Water, Fighting, Ground, and Rock all hit for 2×, so the typing needs strong positioning or utility to stay on the field. Intimidate, pivoting, setup, or wallbreaking stats can change the role, but the chart risks remain.
Counterplay and defensive risks
To counter Fire/Dark, start with the chart pressure: Water, Fighting, Ground, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Fire/Dark needs Water, Fighting, Ground, and Rock answers. Grass, Fairy, Flying, Water, and Ground-immune partners can help, while Fire/Dark gives the team Psychic immunity and Steel pressure. Use the Team Calculator to check whether the rest of the six stacks the same Water, Fighting problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Fire/Fighting guide, and Flying/Dark guide.
Frequently asked questions
What is Fire/Dark weak to?
Fire/Dark is no 4× weakness and 2× weak to Water, Fighting, Ground, Rock under the standard type chart.
Is Dark/Fire a different type combination?
No. Dark/Fire and Fire/Dark use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Fire/Dark immune to?
It is immune to Psychic.