Fire/Bug Type

FireBug

Quick Summary

⚠️ Main Weaknesses:

4× weak to Rock
2× weak to Water, Flying

✓ Main Resistances:

¼× resists Grass
½× resists Ice, Fighting, Bug, Steel, Fairy

Fire/Bug strategy: dangerous setup pressure with a 4× Rock alarm

Fire/Bug and Bug/Fire are the same defensive pairing; this page uses fire-bug as the canonical URL. Fire/Bug is an offense-first pairing that can punish Grass, Ice, Bug, Steel, Psychic, and Dark targets. Representative Pokémon include Larvesta, Volcarona, Sizzlipede, Centiskorch. The standard type chart gives this combination 4× weak to Rock and 2× weak to Water, Flying. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Grass; ½× resists Ice, Fighting, Bug, Steel, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Bug STAB pressures Psychic, Dark, and Grass targets. Rock is the severe 4× weakness, and Water and Flying also hit for 2×. Hazard control matters because Rock pressure often appears through both attacks and entry hazards.

Counterplay and defensive risks

To counter Fire/Bug, start with the chart pressure: Rock, Water, Flying. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Bug needs Rock management, Water answers, and Flying counterplay. Ground, Water, Steel, and hazard-removal partners can help create safe entries while Fire/Bug focuses on forcing offensive progress. Use the Team Calculator to check whether the rest of the six stacks the same Rock, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fire/Flying guide, and Bug/Steel guide.

Frequently asked questions

What is Fire/Bug weak to?

Fire/Bug is 4× weak to Rock and 2× weak to Water, Flying under the standard type chart.

Is Bug/Fire a different type combination?

No. Bug/Fire and Fire/Bug use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Bug immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Rock 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Fire/Bug should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Grass, Ice, Fighting, Bug, Steel, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upRock, Water, Flying, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Rock, Flying; Water for Water; Electric for Flying; Grass for Water; Fighting for Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Rock, Water problem.

Defensive Type Matchups

Quadruple Weak (4×)

Weak (2×)

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (9)