Fire/Rock Type

FireRock

Quick Summary

⚠️ Main Weaknesses:

4× weak to Water, Ground
2× weak to Fighting, Rock

✓ Main Resistances:

¼× resists Fire
½× resists Normal, Ice, Poison, Flying, Bug, Fairy

Fire/Rock strategy: two 4× weaknesses and strong Fire/Rock pressure

Fire/Rock and Rock/Fire are the same defensive pairing; this page uses fire-rock as the canonical URL. Fire/Rock threatens Grass, Ice, Bug, Steel, Flying, and Fire targets but must respect severe Water and Ground pressure. Representative Pokémon include Magcargo, Carkol, Coalossal, Hisuian Growlithe, Hisuian Arcanine. The standard type chart gives this combination 4× weak to Water, Ground and 2× weak to Fighting, Rock. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Fire; ½× resists Normal, Ice, Poison, Flying, Bug, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Rock STAB pressures Flying, Fire, Ice, and Bug targets. Water and Ground both hit for 4×, while Fighting and Rock hit for 2×. The typing needs strict Water and Ground support before its offensive profile can shine.

Counterplay and defensive risks

To counter Fire/Rock, start with the chart pressure: Water, Ground, Fighting, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Rock needs Water and Ground answers first. Grass, Flying, Water, and Ground-immune partners can cover those lanes while Fire/Rock pressures Flying, Fire, Ice, and Steel targets. Use the Team Calculator to check whether the rest of the six stacks the same Water, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fire/Ground guide, and Rock/Steel guide.

Frequently asked questions

What is Fire/Rock weak to?

Fire/Rock is 4× weak to Water, Ground and 2× weak to Fighting, Rock under the standard type chart.

Is Rock/Fire a different type combination?

No. Rock/Fire and Fire/Rock use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Rock immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-4

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Water, Ground 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Fire/Rock should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Fire, Normal, Ice, Poison, Flying, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Ground, Fighting, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Ground; Flying for Ground, Fighting; Bug for Ground, Fighting; Water for Water; Fighting for Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Ground problem.

Defensive Type Matchups

Quadruple Weak ()

Weak ()

Double Resistant (¼×)

Show Normal Effectiveness Types (7)