Rock/Steel Type

RockSteel

Quick Summary

⚠️ Main Weaknesses:

4× weak to Fighting, Ground
2× weak to Water

✓ Main Resistances:

¼× resists Normal, Flying
½× resists Ice, Psychic, Bug, Rock, Dragon, Fairy

Rock/Steel strategy: Poison immunity with two 4× weaknesses

Rock/Steel and Steel/Rock are the same defensive pairing; this page uses rock-steel as the canonical URL. Rock/Steel blocks Poison and resists many physical lanes, but Fighting and Ground pressure define the matchup. Representative Pokémon include Aron, Lairon, Aggron, Shieldon, Bastiodon. The standard type chart gives this combination 4× weak to Fighting, Ground and 2× weak to Water. It is immune to Poison. Its main defensive value comes from ¼× resists Normal, Flying; ½× resists Ice, Psychic, Bug, Rock, Dragon, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Rock STAB threatens Flying, Fire, Ice, and Bug targets, while Steel STAB pressures Fairy, Ice, and Rock targets. Fighting and Ground both hit for 4×, Water hits for 2×, and Poison has no effect. The typing needs dedicated support against common physical coverage.

Counterplay and defensive risks

To counter Rock/Steel, start with the chart pressure: Fighting, Ground, Water. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Rock/Steel needs Fighting and Ground answers first, plus Water support. Flying, Ghost, Grass, and bulky Water partners can cover those lanes while Rock/Steel provides Poison immunity and strong resistances. Use the Team Calculator to check whether the rest of the six stacks the same Fighting, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ground/Rock guide, and Poison/Steel guide.

Frequently asked questions

What is Rock/Steel weak to?

Rock/Steel is 4× weak to Fighting, Ground and 2× weak to Water under the standard type chart.

Is Steel/Rock a different type combination?

No. Steel/Rock and Rock/Steel use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Rock/Steel immune to?

It is immune to Poison.

TypeMatchup Original Analysis

Coverage Value

3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

Protect the Fighting, Ground 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Rock/Steel should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Poison, Normal, Flying, Ice, Psychic, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFighting, Ground, Water, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Ground, Water; Flying for Fighting, Ground; Bug for Fighting, Ground; Water for Water; Poison for Fighting. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fighting, Ground problem.

Defensive Type Matchups

Quadruple Weak ()

Weak ()

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (6)