Ground/Rock Type

GroundRock

Popular Pokemon: Rhyperior, Golem

Quick Summary

⚠️ Main Weaknesses:

4× weak to Water, Grass
2× weak to Ice, Fighting, Ground, Steel

✓ Main Resistances:

¼× resists Poison
½× resists Normal, Fire, Flying, Rock

Ground/Rock strategy: Electric immunity with two severe 4× weaknesses

Ground/Rock and Rock/Ground are the same defensive pairing; this page uses ground-rock as the canonical URL. Rock/Ground and Ground/Rock are powerful into Electric, Fire, Flying, and Poison pressure, but the defensive price is high. Representative Pokémon include Geodude, Graveler, Golem, Rhydon, Rhyperior. The standard type chart gives this combination 4× weak to Water, Grass and 2× weak to Ice, Fighting, Ground, Steel. It is immune to Electric. Its main defensive value comes from ¼× resists Poison; ½× resists Normal, Fire, Flying, Rock, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Rock STAB threatens Flying, Fire, Ice, and Bug targets, while Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets. Together they create strong physical pressure, but Water and Grass both hit for 4× and can erase the advantage immediately. Ice, Fighting, Ground, and Steel also hit for 2×, so prediction and support are mandatory.

Counterplay and defensive risks

To counter Ground/Rock, start with the chart pressure: Water, Grass, Ice, Fighting, Ground, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Rock/Ground needs real Water and Grass answers before anything else. Grass, Dragon, Water, Flying, and bulky Steel partners can help depending on the format, while the Rock/Ground slot repays them with Electric immunity and strong Rock pressure. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Ground guide, and Ground/Dragon guide.

Frequently asked questions

What is Ground/Rock weak to?

Ground/Rock is 4× weak to Water, Grass and 2× weak to Ice, Fighting, Ground, Steel under the standard type chart.

Is Rock/Ground a different type combination?

No. Rock/Ground and Ground/Rock use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ground/Rock immune to?

It is immune to Electric.

TypeMatchup Original Analysis

Coverage Value

-7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

Protect the Water, Grass 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Ground/Rock should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Poison, Normal, Fire, Flying, Rock, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Grass, Ice, Fighting, Ground, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Grass, Ice, Steel; Water for Water, Ice, Steel; Grass for Water, Grass, Ground; Flying for Grass, Fighting, Ground; Bug for Grass, Fighting, Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Grass problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (6)

Strategy Tips

Why This Combination?

Common typing

Best Counters

To counter Ground/Rock types, use Pokemon with Water or Grass moves for 4× damage.