Fire/Ice Type

FireIce

Quick Summary

⚠️ Main Weaknesses:

4× weak to Rock
2× weak to Water, Fighting, Ground

✓ Main Resistances:

¼× resists Ice
½× resists Grass, Bug, Fairy

Fire/Ice strategy: Rock 4× pressure with strong coverage

Fire/Ice and Ice/Fire are the same defensive pairing; this page uses fire-ice as the canonical URL. Fire/Ice is an offense-first pairing that pressures Grass, Ice, Bug, Steel, Dragon, Flying, and Ground targets. Representative Pokémon include Galarian Zen Mode Darmanitan. The standard type chart gives this combination 4× weak to Rock and 2× weak to Water, Fighting, Ground. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Ice; ½× resists Grass, Bug, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Ice STAB pressures Dragon, Flying, Grass, and Ground targets. Rock is the severe 4× weakness, while Water, Fighting, and Ground hit for 2×. The typing needs safe entry support because hazards and Rock coverage can punish it quickly.

Counterplay and defensive risks

To counter Fire/Ice, start with the chart pressure: Rock, Water, Fighting, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Ice needs Rock control first, then Water, Fighting, and Ground answers. Steel, Water, Flying, and hazard-removal partners can support its strong attacking reach. Use the Team Calculator to check whether the rest of the six stacks the same Rock, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fire/Rock guide, and Ice/Dark guide.

Frequently asked questions

What is Fire/Ice weak to?

Fire/Ice is 4× weak to Rock and 2× weak to Water, Fighting, Ground under the standard type chart.

Is Ice/Fire a different type combination?

No. Ice/Fire and Fire/Ice use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Ice immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-5

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Rock 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Fire/Ice should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ice, Grass, Bug, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upRock, Water, Fighting, Ground, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Ground; Flying for Fighting, Ground; Bug for Fighting, Ground; Water for Water; Fighting for Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Rock, Water problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (10)