Ice/Dark Type

IceDark

Quick Summary

⚠️ Main Weaknesses:

4× weak to Fighting
2× weak to Fire, Bug, Rock, Steel, Fairy

✓ Main Resistances:

½× resists Ice, Ghost, Dark

Ice/Dark strategy: Psychic immunity with a 4× Fighting alarm

Ice/Dark and Dark/Ice are the same defensive pairing; this page uses ice-dark as the canonical URL. Ice/Dark blocks Psychic while threatening Dragon, Flying, Grass, Ground, Ghost, and Psychic targets. Representative Pokémon include Sneasel, Weavile, Chien-Pao. The standard type chart gives this combination 4× weak to Fighting and 2× weak to Fire, Bug, Rock, Steel, Fairy. It is immune to Psychic. Its main defensive value comes from no ¼× resistance; ½× resists Ice, Ghost, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB threatens Dragon, Flying, Grass, and Ground targets, while Dark STAB pressures Ghost and Psychic targets. Fighting is the severe 4× weakness, while Fire, Bug, Rock, Steel, and Fairy hit for 2×. The typing is dangerous offensively but needs careful support into priority and Fighting coverage.

Counterplay and defensive risks

To counter Ice/Dark, start with the chart pressure: Fighting, Fire, Bug, Rock, Steel, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Dark needs Fighting answers first, then Fire, Bug, Rock, Steel, and Fairy support. Ghost, Fairy, Water, Steel, and Fighting-resistant partners can help. Use the Team Calculator to check whether the rest of the six stacks the same Fighting, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ice/Fighting guide, and Normal/Dark guide.

Frequently asked questions

What is Ice/Dark weak to?

Ice/Dark is 4× weak to Fighting and 2× weak to Fire, Bug, Rock, Steel, Fairy under the standard type chart.

Is Dark/Ice a different type combination?

No. Dark/Ice and Ice/Dark use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Dark immune to?

It is immune to Psychic.

TypeMatchup Original Analysis

Coverage Value

-8

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

Protect the Fighting 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Ice/Dark should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Psychic, Ice, Ghost, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFighting, Fire, Bug, Rock, Steel, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Fire, Bug, Steel, Fairy; Steel for Bug, Rock, Steel, Fairy; Poison for Fighting, Bug, Fairy; Water for Fire, Steel; Fighting for Bug, Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fighting, Fire problem.

Defensive Type Matchups

Quadruple Weak (4×)

Resistant (½×)

Immune (0×)

Show Normal Effectiveness Types (8)