Ice/Fighting Type

IceFighting

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Fighting, Flying, Psychic, Steel, Fairy

✓ Main Resistances:

½× resists Ice, Bug, Dark

Ice/Fighting strategy: broad offense with six 2× weaknesses

Ice/Fighting and Fighting/Ice are the same defensive pairing; this page uses ice-fighting as the canonical URL. Ice/Fighting pressures Dragon, Flying, Grass, Ground, Normal, Rock, Steel, Dark, and Ice targets with a very demanding defensive chart. Representative Pokémon include Crabominable. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Fighting, Flying, Psychic, Steel, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Ice, Bug, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB threatens Dragon, Flying, Grass, and Ground targets, while Fighting STAB breaks Normal, Ice, Rock, Dark, and Steel targets. Fire, Fighting, Flying, Psychic, Steel, and Fairy all hit for 2×, so the typing must focus on offensive value. It needs support to enter safely before using its coverage.

Counterplay and defensive risks

To counter Ice/Fighting, start with the chart pressure: Fire, Fighting, Flying, Psychic, Steel, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Fighting needs Fire, Fighting, Flying, Psychic, Steel, and Fairy answers. Water, Steel, Ghost, Poison, and Fire-resistant partners can cover different parts of that spread. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Fighting problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Dragon/Ice guide, and Fighting/Steel guide.

Frequently asked questions

What is Ice/Fighting weak to?

Ice/Fighting is no 4× weakness and 2× weak to Fire, Fighting, Flying, Psychic, Steel, Fairy under the standard type chart.

Is Fighting/Ice a different type combination?

No. Fighting/Ice and Ice/Fighting use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Fighting immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-9

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

No 4× weakness, but repeated Fire, Fighting, Flying pressure can still force predictable switches.

How to interpret this pairing

Ice/Fighting should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ice, Bug, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Fighting, Flying, Psychic, Steel, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Flying, Psychic, Steel, Fairy; Fire for Fire, Steel, Fairy; Water for Fire, Steel; Electric for Flying, Steel; Poison for Fighting, Fairy. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Fighting problem.

Defensive Type Matchups

Resistant (½×)

Show Normal Effectiveness Types (9)